Hey, everyone - I wanted to share a short update on 1.12, which we’re starting to roll out to everyone today.
Based on our testing, we believe 1.12 should improve tracking quality - especially for 3 sensor setups - and address the recent issues that some users were experiencing with 1.11. This release also includes a number of improvements under the hood. You can check out the full 1.12 release notes here: https://forums.oculus.com/community/discussion/50132/oculus-1-12-release-notes/p1 ;
This was also the first time that we invited select folks in the community to help us test ahead of the official release. A huge thank you for all the feedback we received - it was helpful in getting the release more quickly. We’re looking forward to doing more of this in the future.
We roll out to everyone in phases to make sure everything is working as intended. As with any new release, there are a handful of small known issues that we'll continue to work through. We appreciate all the feedback, keep it coming.
USA - CST.....>TX. Still no update, but I know how these silly things work. Time to play waiting game.
just got it 🙂
and just had my worst guardian shift ever 😕
it may be due to trying to use 4 sensors but god dam it was nasty (horizon went, height went, position went - i hit the tri-factor)
will go back to 3 now i wreckon.
i7 5820K @ 4.25GHz | EVGA GTX 1080 SC | Gigabyte GA-X99-UD4 | Corsair DDR4 3000 32GB | Corsair HX 750W
SSDs: Intel 660p M.2 2TB, 3x Samsung Evo 1TB | Startech PCIe 4x USB 3.0 | Startech PCIe 2x USB C 3.1 gen2