Price doesn't bother me the ship times do though. I really thought they would have sorted this out this time around. I thought there would of been plenty of Rifts available, but obviously not if they were snapped up in the first hour. I remember Oculus saying this wouldn't happen with the consumer version, but it seems everything they say turns out to be the opposite of what they've said.
This does not add up to me as a q1 launch. For me there is no q1 launch and probably there is no for many who ordered in the first hour!!
So the problem is again as with price. This is not happening the way it was advertized.