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Oculus Rift Crystal cove questions?

TheArcheaon
Honored Guest
I noticed during the CES demonstration,

Video here : http://www.youtube.com/watch?v=-NqjDbYzb1E

that when they were playing, it seemed that the Oculus rift crystal cove was on a single screen. (Like you would see with a normal video game) did oculus finally fix it to where you don't need third party drivers like VorpX, tridef 3d or virieo?

Oh, does anyone know if the crystal cove prototype will work with consoles or not? Even if it doesn't I know how to get it to with my technique.
VR Pilot!
13 REPLIES 13

zhyiou
Honored Guest
Fix? It is not broken?

They just show one eye (left or right, doesn't really matter) on the screen before the lens distortion is applied.

The reason usually one does not show it like this, is because this requires extra computing power.

Anonymous
Not applicable
"TheArcheaon" wrote:
I noticed during the CES demonstration,

Video here : http://www.youtube.com/watch?v=-NqjDbYzb1E

that when they were playing, it seemed that the Oculus rift crystal cove was on a single screen. (Like you would see with a normal video game) did oculus finally fix it to where you don't need third party drivers like VorpX, tridef 3d or virieo?

Oh, does anyone know if the crystal cove prototype will work with consoles or not? Even if it doesn't I know how to get it to with my technique.


You HAVE to have two images for stereoscopic 3D. The two images aren't a bug, it's a feature. You would still for sure need special drivers to play old games not designed for the Rift.

TheArcheaon
Honored Guest
"bamousse" wrote:
"TheArcheaon" wrote:
I noticed during the CES demonstration,

Video here : http://www.youtube.com/watch?v=-NqjDbYzb1E

that when they were playing, it seemed that the Oculus rift crystal cove was on a single screen. (Like you would see with a normal video game) did oculus finally fix it to where you don't need third party drivers like VorpX, tridef 3d or virieo?

Oh, does anyone know if the crystal cove prototype will work with consoles or not? Even if it doesn't I know how to get it to with my technique.


You HAVE to have two images for stereoscopic 3D. The two images aren't a bug, it's a feature.


I know, I know. I just figured that they figured out a way on how to use the oculus rift with out any special drivers. Meaning, they could just take the oculus rift out of the box, plug in the HDMI into a PC/console and use it with out any special software. I wasn't sure on how that the new dev kit worked.
VR Pilot!

zhyiou
Honored Guest
You don't seem to understand the concept of stereoscopic 3d.
http://en.wikipedia.org/wiki/Stereoscopy

In short, instead of your standard tv output where both eyes see the same image, you present each eye his own image. This is also the reason why oculus does NOT work with current gen consoles and games which are not retrofitted for the rift.

Christiaan
Protege
"TheArcheaon" wrote:
"bamousse" wrote:
"TheArcheaon" wrote:
I noticed during the CES demonstration,

Video here : http://www.youtube.com/watch?v=-NqjDbYzb1E

that when they were playing, it seemed that the Oculus rift crystal cove was on a single screen. (Like you would see with a normal video game) did oculus finally fix it to where you don't need third party drivers like VorpX, tridef 3d or virieo?

Oh, does anyone know if the crystal cove prototype will work with consoles or not? Even if it doesn't I know how to get it to with my technique.


You HAVE to have two images for stereoscopic 3D. The two images aren't a bug, it's a feature.


I know, I know. I just figured that they figured out a way on how to use the oculus rift with out any special drivers. Meaning, they could just take the oculus rift out of the box, plug in the HDMI into a PC/console and use it with out any special software. I wasn't sure on how that the new dev kit worked.


They can't. No one can. No one will. At least until more information is embedded in the video signal. There are techniques/algorithms for discovering some depth information with frame-to-frame delta, but where VR is concerned, there is absolutely no way to have a VR experience with just the mono output from your computer/console/misc-device.

TheArcheaon
Honored Guest
"zhyiou" wrote:
You don't seem to understand the concept of stereoscopic 3d.
http://en.wikipedia.org/wiki/Stereoscopy

In short, instead of your standard tv output where both eyes see the same image, you present each eye his own image. This is also the reason why oculus does NOT work with current gen consoles and games which are not retrofitted for the rift.


I understand stereoscopic 3d just fine (that's how I was able to get the PlayStation 2 working on the Oculus Rift)
Basically the point I was trying to make was, I thought Oculus was able to figure out how to do stereoscopic 3D without any software (like some type of material put into the Oculus Rift.)
VR Pilot!

Dreamwriter
Rising Star
Nope, the Rift is just a standard monitor screen with an HDMI control board, built-in motion sensors and a pair of lenses. Everything else including splitting the picture into two side-by-side images and altering the images to match the lens distortion is software. Heck, to get the image sent to the Rift you have Windows or Mac treat it as a normal second monitor; some apps require that second screen be the system's primary screen (or a duplicate of it), others as a second screen with the desktop extended into it.

Anonymous
Not applicable
"TheArcheaon" wrote:
"zhyiou" wrote:
You don't seem to understand the concept of stereoscopic 3d.
http://en.wikipedia.org/wiki/Stereoscopy

In short, instead of your standard tv output where both eyes see the same image, you present each eye his own image. This is also the reason why oculus does NOT work with current gen consoles and games which are not retrofitted for the rift.


I understand stereoscopic 3d just fine (that's how I was able to get the PlayStation 2 working on the Oculus Rift)
Basically the point I was trying to make was, I thought Oculus was able to figure out how to do stereoscopic 3D without any software (like some type of material put into the Oculus Rift.)


Nope. That would be like some material creating all the brand new information required for the second perspective out of thin air. It would be magic.

TheArcheaon
Honored Guest
"bamousse" wrote:
"TheArcheaon" wrote:
"zhyiou" wrote:
You don't seem to understand the concept of stereoscopic 3d.
http://en.wikipedia.org/wiki/Stereoscopy

In short, instead of your standard tv output where both eyes see the same image, you present each eye his own image. This is also the reason why oculus does NOT work with current gen consoles and games which are not retrofitted for the rift.


I understand stereoscopic 3d just fine (that's how I was able to get the PlayStation 2 working on the Oculus Rift)
Basically the point I was trying to make was, I thought Oculus was able to figure out how to do stereoscopic 3D without any software (like some type of material put into the Oculus Rift.)


Nope. That would be like some material creating all the brand new information required for the second perspective out of thin air. It would be magic.


What I meant was, I was hoping that Oculus added some type of software built into the rift (to where when you plugged in the OR it would display in stereoscopic 3D with a certain type of code.) That way you wouldn't have to purchase any type of 3RD party software. Honestly I wish Oculus would create some type of CD with stereoscopic software to where you can use it with any game. Instead of having to buy 3rd party drivers.
VR Pilot!