01-09-2014 08:42 AM
01-09-2014 08:48 AM
01-09-2014 11:35 AM
"TheArcheaon" wrote:
I noticed during the CES demonstration,
Video here : http://www.youtube.com/watch?v=-NqjDbYzb1E
that when they were playing, it seemed that the Oculus rift crystal cove was on a single screen. (Like you would see with a normal video game) did oculus finally fix it to where you don't need third party drivers like VorpX, tridef 3d or virieo?
Oh, does anyone know if the crystal cove prototype will work with consoles or not? Even if it doesn't I know how to get it to with my technique.
01-09-2014 12:11 PM
"bamousse" wrote:"TheArcheaon" wrote:
I noticed during the CES demonstration,
Video here : http://www.youtube.com/watch?v=-NqjDbYzb1E
that when they were playing, it seemed that the Oculus rift crystal cove was on a single screen. (Like you would see with a normal video game) did oculus finally fix it to where you don't need third party drivers like VorpX, tridef 3d or virieo?
Oh, does anyone know if the crystal cove prototype will work with consoles or not? Even if it doesn't I know how to get it to with my technique.
You HAVE to have two images for stereoscopic 3D. The two images aren't a bug, it's a feature.
01-09-2014 01:07 PM
01-09-2014 01:16 PM
"TheArcheaon" wrote:"bamousse" wrote:"TheArcheaon" wrote:
I noticed during the CES demonstration,
Video here : http://www.youtube.com/watch?v=-NqjDbYzb1E
that when they were playing, it seemed that the Oculus rift crystal cove was on a single screen. (Like you would see with a normal video game) did oculus finally fix it to where you don't need third party drivers like VorpX, tridef 3d or virieo?
Oh, does anyone know if the crystal cove prototype will work with consoles or not? Even if it doesn't I know how to get it to with my technique.
You HAVE to have two images for stereoscopic 3D. The two images aren't a bug, it's a feature.
I know, I know. I just figured that they figured out a way on how to use the oculus rift with out any special drivers. Meaning, they could just take the oculus rift out of the box, plug in the HDMI into a PC/console and use it with out any special software. I wasn't sure on how that the new dev kit worked.
01-12-2014 08:48 AM
"zhyiou" wrote:
You don't seem to understand the concept of stereoscopic 3d.
http://en.wikipedia.org/wiki/Stereoscopy
In short, instead of your standard tv output where both eyes see the same image, you present each eye his own image. This is also the reason why oculus does NOT work with current gen consoles and games which are not retrofitted for the rift.
01-12-2014 11:00 AM
01-12-2014 11:54 AM
"TheArcheaon" wrote:"zhyiou" wrote:
You don't seem to understand the concept of stereoscopic 3d.
http://en.wikipedia.org/wiki/Stereoscopy
In short, instead of your standard tv output where both eyes see the same image, you present each eye his own image. This is also the reason why oculus does NOT work with current gen consoles and games which are not retrofitted for the rift.
I understand stereoscopic 3d just fine (that's how I was able to get the PlayStation 2 working on the Oculus Rift)
Basically the point I was trying to make was, I thought Oculus was able to figure out how to do stereoscopic 3D without any software (like some type of material put into the Oculus Rift.)
01-13-2014 07:24 AM
"bamousse" wrote:"TheArcheaon" wrote:"zhyiou" wrote:
You don't seem to understand the concept of stereoscopic 3d.
http://en.wikipedia.org/wiki/Stereoscopy
In short, instead of your standard tv output where both eyes see the same image, you present each eye his own image. This is also the reason why oculus does NOT work with current gen consoles and games which are not retrofitted for the rift.
I understand stereoscopic 3d just fine (that's how I was able to get the PlayStation 2 working on the Oculus Rift)
Basically the point I was trying to make was, I thought Oculus was able to figure out how to do stereoscopic 3D without any software (like some type of material put into the Oculus Rift.)
Nope. That would be like some material creating all the brand new information required for the second perspective out of thin air. It would be magic.