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Oculus TrayTool - SuperSampling profiles, HMD disconnect fixes (hopefully)

ApollyonVR
Rising Star
Oculus Tray Tool  
current version: 0.87.3

What is it?
In short; It’s a free application that helps you get the most out of your Rift. It is developed by me, ApollyonVR, with the support of the community for beta testing. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Any issues you
have with this application should be reported to me and not Oculus support. You can reach me here on the forums or by contacting me at ApollyonVR@gmail.com

Oculus Tray Tool (OTT) has many features that will hopefully help you get the very best VR experience. It has options that help you automatically switch audio and microphone to the Rift and back, handle the Oculus runtime service, voice commands, batch import Steam games (added to OTT by the awesome @headkaze over at http://headsoft.com.au), replace icons for your games and more.

It’s primary feature however, is the ability to create “Profiles” for you VR Games and apps.
Within these Profiles, you set how Asyncronous SpaceWarp (ASW) should act, increase the perceived resolution by using Supersampling and increase the CPU Priority of a given app to get the most juice out of your system for that specific application.
Once a Profile has been created for a game or app, OTT will detect when it is started and apply the
profile for it, without the need for taking your headset of.

If you want to have a peek at all the things OTT can do for you before installing the application, check the User Guide pdf. The latest version of this application will always be right below this intro, but the app also checks for available updates on startup.

Enjoy, have fun and please report any issues, suggestion or feature requests to me using the above mentioned methods. Oh, and feel free to buy me a coffee by using the PayPal button in-app. 🙂
 
The very nice people over at Guru3d.com have been kind enough to host some mirrors for the setups, so make sure to pay them a visit!
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UPDATE 03/08

Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.

 

Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions

that is the place to post them. 😃

 

Below are the release notes for the new version. Please note that this is a Beta version

for testing the new features. If you just want to use a stable version of OTT then head

over to www.apollyonvr.com and simply download the latest version.

 

Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".

* Added option to Disable profiles.

* Redesigned the Profiles window a bit.
* Fixed some bugs.

 
Cheers!
1,867 REPLIES 1,867

rhraziel
Honored Guest
I have some racing games that I play both inside and out of VR. Will my profiles for SS apply to them when I'm just playing them on the monitor? Would I just need to exit out of the Oculus tray tool app before launching the game to prevent the profile from applying when not using VR?

ApollyonVR
Rising Star
@rhraziel If both the VR and non-VR version of the game uses the same executable then yes, the profile should be applied even when runing the non-VR version. And yes, if you exit OTT before starting the non-VR version the profile will not be applied. You can check if the profile is applied by looking at the Log tab in OTT. Start the non-VR version and check the Log if it's detected or not.

Cheers!

ApollyonVR
Rising Star
@counterfeit187  Regarding poor tracking after sleep, i think that might have to do with USB Selective Suspend. I will be changing how i handle that in the next beta release. I'll send you a pm with stuff to test.

Cheers!

Anonymous
Not applicable
Sounds great. Also I don't know if this will have any effect on usb selective suspend but I have my power plan set to turn on hi when Oculus home launches and back to balanced when Oculus home closes.

Anonymous
Not applicable
Sometimes Home doesn't start when I'm starting OTT (latest beta) and I have to manually go into OTT and turn the service off and on to make Home start. It's not always, but mostly first time i start OTT after I turn on my PC. Any ideas why that happens?

TomCgcmfc
MVP
MVP


Sometimes Home doesn't start when I'm starting OTT (latest beta) and I have to manually go into OTT and turn the service off and on to make Home start. It's not always, but mostly first time i start OTT after I turn on my PC. Any ideas why that happens?

I suggest you uninstall OTT.
i9 13900K water cooled, RTX4090, Z790 MB w/wifi6e, 32Gb 6400 ram, 2x2TB SSD, 1000W PSU, Win 11, QPro, Q3, w/Link and Air Link, Vive Pro1 with Etsy lens mod and Index Controllers

71st_Mastiff
Honored Guest
either you have Antivirus blocking it or the new update. I have to turn off Avast to get Oculus app to work now. something happen with the last april 2019 update.
" any failure you meet is never a defeat; merely a set up for a greater comeback " Asus z370 MX||i9x9900k||ddr4-32gb PC3200||RTX 2080-8gb||AX1200 Corsair||turtle beach elite pro 7.1||Win10x64||TrackIr 4/ir||ViRpiL,T50cm|MFG CrossWinds||X55 Throttle||G15 Keyboard/Mouse|| Rift VR \ 32" Samsung|| 1x9inc||

Netheri
Rising Star
In beta2 i have the same issues as in beta 1 and in few earlier versions: Default ASW mode reverts back to blanc after every restart of the program as does "Visual HUD" and also the Power options " USB selective suspend". In Game Library, after i create a new profile, game library refreshes and loses sight of every Steam library games. And those come back after i restart OTT, when the issues mentioned earlier are back.
i9-9900K@ 5GHz, ASUS Rog Strix 2080 Super OC , 32gb 3466MHz DDR4, ROG Strix Z390 E Gaming, 1 x Inateck 4 port USB 3.0 card, 2x3.1, USB, 6x3.0 USB on mobo, 1x USB-C on G-card, Reverb G2

Globespy
Expert Protege
Deleted

Anonymous
Not applicable
I don't experience performance impact of OTT like Globespy describes. Mine is reporting very low (in Dutch 'Zeer laag') power usage while OTT is active along with Dash. Something else must be eating you resources. My CPU usage stays at around 0-2%.

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