12-23-2016 05:12 AM - edited 03-31-2022 12:03 AM
Hi all!
It's been a while since i released a new version, but now the time has come! 😃
I'm looking for ppl who want to test the new version before public release.
There are primarily changes for the Quest but anyone is welcome to test it.
Just drop an email to ApollyonVR@gmail.com and i'll get you a download link
and some instructions. Also include what type of headset (Rift or Quest)
that you are using.
Also, i now have a proper domain for the website, so swing by www.ApollyonVR.com
and check out the new Forum! If you have questions, comments or suggestions
that is the place to post them. 😃
Below are the release notes for the new version. Please note that this is a Beta version
for testing the new features. If you just want to use a stable version of OTT then head
over to www.apollyonvr.com and simply download the latest version.
Version 0.87.7
* Oculus Dash will now use the same CPU Priority as what you set for OVR Server.
* Added a "Comments" option to Profiles.
* Implemented Paolod29's code for a permanent AirLink (https://github.com/pd29/oculus-airlink-enabler).
* Added more choices to the Quest Link settings for "Bitrate" and "Encode Resolution".
* Added option for "Force Mipmap generation on all layers" on the Game Settings tab.
* Added option for "Offset Mipmap bias on all layers" on the Game Settings tab.
* Added option for "Force Mipmap generation on all layers" to Profiles.
* Added option for "Offset Mipmap bias on all layers" to Profiles.
* Added option for "Encode Dynamic Bitrate" on the Quest Link tab.
* Added option for "Dynamic Bitrate Max" on the Quest Link tab.
* Added "FOV Multiplier" to Profiles. Setting this to a value lower than 1, for example 0.8,
will increase FPS due to less pixels being drawn at the expense of lower FOV.
* When creating a brand new Profile, the current settings from the Game Settings tab will be used.
This will make it even easier to create a new Profile! Simply experiment with different settings
on the Game Settings tab, and when you have found the perfect combo for a given game those
settings are copied over when you click "Create new Profile".
* Added option to Disable profiles.
* Redesigned the Profiles window a bit.
* Fixed some bugs.
10-30-2020 04:46 AM
dburne said:
Just fyi latest version is 0.86.6.0.
10-30-2020 01:13 PM
TomCgcmfc said:
Juter said:
Does anyone know what the difference is between ASW Auto and Adaptive mode?
The two are not related. ASW refers to Oculus ASW method of inserting an extra frame to allow lower end pc's to maintain a smooth fps. There are a number of ASW options, including Auto. Auto does what it sounds like = automatically switches on if you cannot maintain your headset's native fps (= 90fps rift cv1, 80fps rift s, 72fps Quest). Native fps is related to the headset's refresh rate. I have a fairly powerful pc with gtx1080ti so I mainly turn ASW = off and I'm still able to run most apps with 2x super sampling with my rift cv1 and 1.3x SS with my Quest 1 or 2 with Link.
Adaptive GPU option has to do with your GPU. It basically tries to change your resolution in order to maintain a steady fps. I have not found this very useful so far and I currently disable it globally and in all my game profiles.
Please refer to the latest OTT manual (086.5.1). Reading this is very worthwhile and would have answered your question imho. It is located in the folder you installed OTT to. Usually C:\Program Files\Oculus Tray Tool. At the bottom you will see the pdf file.
10-30-2020 03:09 PM
Juter said:
TomCgcmfc said:
Juter said:
Does anyone know what the difference is between ASW Auto and Adaptive mode?
The two are not related. ASW refers to Oculus ASW method of inserting an extra frame to allow lower end pc's to maintain a smooth fps. There are a number of ASW options, including Auto. Auto does what it sounds like = automatically switches on if you cannot maintain your headset's native fps (= 90fps rift cv1, 80fps rift s, 72fps Quest). Native fps is related to the headset's refresh rate. I have a fairly powerful pc with gtx1080ti so I mainly turn ASW = off and I'm still able to run most apps with 2x super sampling with my rift cv1 and 1.3x SS with my Quest 1 or 2 with Link.
Adaptive GPU option has to do with your GPU. It basically tries to change your resolution in order to maintain a steady fps. I have not found this very useful so far and I currently disable it globally and in all my game profiles.
Please refer to the latest OTT manual (086.5.1). Reading this is very worthwhile and would have answered your question imho. It is located in the folder you installed OTT to. Usually C:\Program Files\Oculus Tray Tool. At the bottom you will see the pdf file.
Sorry if I wasn't more clear but in OTT there are options for ASW to be set as at Adaptive or Auto and I was just trying to understand the difference. I know what Adaptive GPU Scaling is.
11-14-2020 10:00 PM
Juter said:Sorry if I wasn't more clear but in OTT there are options for ASW to be set as at Adaptive or Auto and I was just trying to understand the difference. I know what Adaptive GPU Scaling is.
11-15-2020 02:52 AM
11-19-2020 02:35 AM
11-19-2020 03:07 AM
11-19-2020 03:30 AM
ApollyonVR said:
@TomCgcmfc Awesome info, thanks for testing things out! 😃
11-30-2020 11:37 AM
11-30-2020 02:28 PM
MrRixter said:
What happened to this tool? I used to use it with the original rift and everything worked perfectly. Now I'm back in VR with the Rift S and while OTT has some new interface and features it's so unreliable. Profiles, Pixel Density, ASW mode they apply randomly. Sometimes Pixel density applies but ASW mode does not and vise versa. There is also the rare occasion that I start the tool and hotkeys and game profiles also work. What could cause such erratic behavior?