12-11-2019 11:45 AM
As
these changes roll out and we make it easier for people to connect and
build communities in VR, we’ll ask people to log into Facebook from the
Oculus Platform to use both the new social features above, as well as
existing social features like joining parties, adding friends, and
visiting other people’s Homes. These features are already powered by
Facebook, since Oculus is part of the Facebook family of apps. And now
first-party social interactions on the Oculus Platform will be backed by
Facebook identity, allowing us to help keep people safer in VR as we
grow the social VR ecosystem.
12-14-2019 02:58 PM
12-14-2019 04:27 PM
12-14-2019 04:54 PM
Riotsu said:
Facebook has been going downhill for years now, and since they acquired oculus it is going down with it.
12-14-2019 07:08 PM
Zenbane said:
This hardly seems true though. Oculus is selling very well, with both their hardware and software; and are still considered the front-runner in consumer VR.
12-18-2019 07:41 AM
12-18-2019 08:42 AM
12-18-2019 12:27 PM
StreetPreacher said:
Is this some kind of JOKE?!!?
Everything was working fine until I updated my Rift, now I can't chat with my friend because it forces me to sign up through facebook, and I can't get it to sign in with facebook because I used a different email account to create the oculus account when I pre-ordered my rift when they first came out...
So Facebook is now REQUIRED, but I'm not able to link my Rift with my facebook account, so I can't use any of the social features anymore lol.
GREAT JOB GUYS!
12-18-2019 01:29 PM
12-18-2019 01:49 PM
12-19-2019 05:06 AM