I have had a huge game stopping issue for the past week since updating to the Win10 Creator update. I was getting terrible judder where the frames were skipping and also jumping or moving quickly up & down and side to side constantly. Only way to play a VR game was by turning all graphic settings very low which looked like blurry mess.
I only found out later that it was Steam VR games affected not Oculus games. I had bought Battlezone on Steam sale and was focused mainly on that. After trying various different Nvidia drivers without improvement I discovered it was due to a setting in SteamVR. I had never changed these settings but I saw that the supersampling was set to 5.0 rather than 1.0 via a slider under settings.
I can only guess that it changed due to some software glitch or consequence of the Creator update because I never changed it and the problems only began after the update. I am now back on latest Nvidia driver 388.31 and can run without any of the stutter, judder or frame jumping. Battlezone now runs smoothly on Ultra setting with in game supersampling at 1.20 in game. Hope this helps someone else as it was frustrating trying to disvover the cause but huge relief to find simple quick fix. I also have asynchronous reprojection turned off as I think that is Vive specific and not needed or used by the Rift.
Blanes i signed up to thank you. This was my gremlin the whole time causing me frustration. I was running ss on debugtool at 1.8 unknowing steamVR was set to 2.0. So both together was causing havoc.