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Quest build v32 release notes

Oculus_RyanS
Oculus Community Manager
Oculus Community Manager

These features and enhancements will become available starting the week of 8/23/2021.

Oculus Move

  • We’ve updated the Daily Move goals to Weekly Goals to better fit into your schedule. When you open Oculus Move, we’ll prompt you to select a new weekly goal based on your calories and minutes combined.
  • Your Move Calendar view will now show your progress against your weekly goals.
  • We’ve adjusted the Light, Moderate, and High calorie and Move Minute targets.
  • When you’re done working out, you now have the option to share your workout stats directly from Oculus Move to your Facebook timeline, Groups, and Messenger.
  • If you haven’t used Oculus Move yet, you can find it in the (apps icon) section of your menu bar. You can also learn more about Oculus Move on the apps page of our support site.
    • Please note that all Oculus Move features are being rolled out progressively over time and may not initially be available for all users.

Messenger

  • You won’t have to choose between viewing your Oculus friends or your Facebook friends as they’ll all show up in a single list under the People tab in Messenger.
    • However, your Facebook and Oculus friend will still be separate, which means that Oculus friends can’t see your Facebook profile or activity unless you separately add them as friends on Facebook.
    • Please note that this Messenger feature is being rolled out progressively over time and may not initially be available for all users.
  • We’ve added a new chat settings panel that allows you to view info about the chat thread and take additional actions in group threads. These actions include the ability to leave the chat, view the members in the chat, and rename the chat thread.

App Gifting

  • You can now send gifts to your friends and family directly from your headset, without leaving VR. Simply find the app you want to gift in the app store, select the (three dot icon) menu, then choose Buy for a friend.

Media Files Sync

Experimental Multitasking

  • We’ve added new UI animations to Multitasking to make certain actions appear smoother.
    • Please note this will only be available for users who turn on Multitasking in the Experimental Features section of Settings.

Permissions

  • We’ve improved and simplified the process for editing and updating permissions preferences by adding on/off toggles directly to the permissions tablet.

Notifications

  • We’ve improved the utility of many in-VR notifications by adding action buttons that allow you to take action directly from the notification itself.

You can always find our release notes up to date on our support page here as well.

29 REPLIES 29

TomCgcmfc
Level 15

@Oculus_RyanS  Your link to release notes still only shows v31.  Maybe even Oculus has not got the v32 rollout yet, lol!

9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, 750w psu, Q2 w/Air Link, Vive Pro

LameDuckWarrior
Level 6

Wow! Just amazed I got the update day 2!

Oculus_RyanS
Oculus Community Manager
Oculus Community Manager

@TomCgcmfc wrote:

@Oculus_RyanS  Your link to release notes still only shows v31.  Maybe even Oculus has not got the v32 rollout yet, lol!


Yep, I'm sure it's live 🙂 Maybe that site has an old version cached for you? Try clearing your cache and see if it reloads if you're still not seeing them.

Cleared cache and still only see v31 release notes;

https://support.oculus.com/release-notes/

 

9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, 750w psu, Q2 w/Air Link, Vive Pro

AlexiTQ
Level 5

Has the Link cable issues been resolved yet?

I got v32 on my Q2 earlier today.  My Oculus desktop app is still on v31.1.  All seems to be working fine with both Link and Air Link.  No problems with any Quest standalone mobile VR or PCVR with Oculus Rift store and Steam store apps.

 

Edit;  Just got v32 update on my PC desktop app a few hours ago.  All still seems to work fine.  My only complaint is that 120Hz refresh mode still does not perform as well as v29 did.  No problem with 90Hz though. 

 

Also a bit annoying to get the message to use Oculus OpenVR runtime every time I start up.  Since most of my current apps are on Steam I don't see the need to change over from SteamVR's and I did not noticed any differences with any of my current Oculus store games using the Oculus version.  Maybe this will change in the near future as newer Oculus apps use OpenVR.  Easy to change back to SteamVR's version from the SteamVR menu anyway.

9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, 750w psu, Q2 w/Air Link, Vive Pro

Oculus_RyanS
Oculus Community Manager
Oculus Community Manager

Hi AlexiTQ, I may not be in the know, but I haven't heard of any specific issues with Link cables or the software. Have you had a chance to work with our support team on the matter?

Yep, "worked" with them for months until they decided it's easier to pretend I don't exist. How can you not be aware of the issues? It's been brought up several times and here's a long thread about it:
White horizontal stripe across screen while using ... - Oculus Community - 848398 (oculusvr.com)

@AlexiTQ  I hope v32 works better for you mate.  As I already posted  my Q2 v32 with Link and wireless with both Air Link and Virtual Desktop are all working great for me.  This now with new stable v.32 on my pc (not v32ptc beta).  Good luck and cheers.

 

Edit; btw @AlexiTQ  did you ever manage to get your Link cable working or are you still stuck with Air Link and VD for PCVR?

9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, 750w psu, Q2 w/Air Link, Vive Pro