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Reverb Generation 2 Images & details

Level 16
Some speculative details and some images.

Hp reverb G2 specs (self.HPReverb)

submitted 1 day ago * by Specspower

I am not under NDA and this can be considered hearsay, however here is what i have overheard to be the true specifications for the new hp reverb G2.

*The new reverb g2 has a 2160x2160 screen, with improved optics and a even sharper image and larger sweet spot then the original reverb. They are fresnel lenses

*Godrays are almost completely gone

*The refresh rate in the windows mixed reality application is maxed at 90hz however in steam it is 144hz

*The headset has the option of using windows mixed reality controllers or knuckles controllers and this may remain in the final unit as a duel option or just become one

*Inside out tracking and base station compatible

*The field of view was estimated at about a true 130 degrees and this is largely achieved by the position of the lenses, they are round but become triangular shaped on the edges towards your nose

*The new reverb g2 has over the ear headphones, with an option for your own headphones using a standard jack and they are testing the idea of including a bluetooth audio solution

*The headstrap is similar to the first reverb

*The padded face mask is a stitched leather and is removable

*The outside shell is some kind of brushed aluminium

*The front has a hp logo that lights up

* The weight is the same or slightly lighter then the original reverb

* The issue of seeing the border edge of the lense in the original reverb is solved

*The lenses are further from the eyes allowing glasses wearers ease of use

*The IPD adjustment is digital but works better then the original reverb

*The cable is roughly 15ft

*The connection is a mini display port and usb

The unit is a hybrid of the original reverb and the valve index, taking the best from both.


I will add a few more points to address the healthy skepticism,

The IPD adjustment will be digital in all likelihood and the slider may have another function, however the digital adjustment works well compared to the previous generation.

I should have been clearer that the point was made to me it had a brushed aluminium feel, rather then actual aluminium atleast for the most of the headset.

Correction: It may well have been display port and usb rather then mini display port and usb.

That is all.

Edit 2:

When the Official specs come out many of you may owe me a apology!

The information relates to test units not review units, things could change slightly, i heard they were working on improving the sweet spot.

Expect a release date of roughly 6-7 months from now, but thats guesstimation.

System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.

Level 16
Check out this thread - I think everything has already been covered there:

i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0.      "Ask not what VR can do for you – ask what you can do for VR"

Level 16
Yep already covered.

EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |

Level 15
Good to see a quick overall summary though.
9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, Corsair 1000w. Rift cv1, Quest 1, Vive Pro.

Level 8
 😄  yay!

Level 16
Are we self-moderating the forums now with singular threads when there's very little to discuss as it is?  I am game for that as long as the OP edits the title to reflect new info. I didn't even see the other thread. 

System Specs: ASUS NVIDIA RTX 3090 TUF GAMING OC 24GB , i9 9900K CPU, 16 GB DDR 4 RAM, Win 10 64 Bit OS.