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Rift 1.3.1 Update - Release Notes

cybereality
Grand Champion
We're rolling out 1.3.1 this afternoon. Here are the release notes for the update:
  • Sensor firmware update

  • Gamepad disconnected is no longer a critical notification

  • Fixed installer issue related to Windows registry

  • Fixed a bug in platform runtime that caused certain game builds to crash

  • Fixed a bug related to processing Canadian credit cards

  • Fixed issue where Home would occasionally fail to show up in headset

  • Bug fixes and stability improvements to the installer, runtime, desktop app, and Home
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
186 REPLIES 186

cybereality
Grand Champion
It's an automatic update. You don't have to do anything. Thanks.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

Goatman2006
Explorer
Any possibility for a DK2 IPD adjustment setting in the near future? My CV1 is coming in April but the headaches aren't worth it right now without the adjustment.

cybereality
Grand Champion
@Goatman2006 From what I understand, the IPD software adjustment is not needed. I have a fairly wide IPD (68.5mm) and I have the CV1 lenses all the way out, and everything is comfortable for me.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

Goatman2006
Explorer
@cybereality I'm sure It's perfect for CV1,  this would mainly be for those that are using their DK2's with runtime 1.3. 

r00x
Adventurer


@Goatman2006 From what I understand, the IPD software adjustment is not needed. I have a fairly wide IPD (68.5mm) and I have the CV1 lenses all the way out, and everything is comfortable for me.


Hi Cyber, I think he was referring to DK2 - it would be great to have that squished in, if it weren't too difficult. Understandable it's not supported or anything but since some people will still be devving/messing around with it for a while it would be nice...

KNP54
Heroic Explorer
DK2 IPD workaround:

edit
C:\Users\<username>\AppData\Local\Oculus\NetServer.cfg
edit line that says
"DK2LensSeparationOverride":	0,
change 0 to your IPD.

I haven't tested this since I have an IPD of 64mm

Let us know if it works.

Edit: Just tried it and it works!!! You have to enter your IPD in meters. For example ipd of 63.8mm you would enter 0.0638
Specs: AMD Ryzen 9 5950X, Deepcool Castle EX 360, 32GB Corsair Dominator RGB 3600MHz, Asus ROG Strix X570-E Gaming, Asus ROG Strix 3080ti, Corsair HX1000, Western Digital SN850 M.2 NVMe 2TB, Samgung 850 EVO 500GB & 840 EVO 500GB in raid0, Seagate Ironwolf 10TB, Corsair 4000D Airflow, Acer Predator X34 3440x1440 @ 100Hz, Acer V287K 3840x2160@ 60Hz, Oculus Rift S, Oculus Quest 2 256GB.

Shaderbytes
Protege
ah man what about fixing having to install games to the system drive.. whats the eta for that? I really dont have space on my system drive ;( 

mfgmfg
Honored Guest
This update seems to have broken a few programs that were working with 1.3.0. Is it supposed to be backwards compatible with things built for 1.3.0? Do devs need to re-build with 1.3.1?

Anonymous
Not applicable


ah man what about fixing having to install games to the system drive.. whats the eta for that? I really dont have space on my system drive ;( 


This is important. Not only the games, but Oculus Home itself.