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Rift DK sells more than 50,000 units

kevinw729
Level 15
As spotted by GameFront, public relations reps for Oculus VR replied only with “no comment,” so all we have to go on is the filing itself. Still, there are a few things we know. Yesterday, a community manager posted to r/Oculus that because so many units have sold, sales will eventually be stopped as the manufacturer runs out of components for previous models. The manager wouldn’t give an exact number, but did say that “over 50,000” Oculus headsets have been shipped.

“We never expected to sell so many development kits and VR only made this much progress with the community's support and enthusiasm,” community manager cyberreality said. “Even though we never wanted to sell out, it's a good problem to have.”

http://www.pcgamer.com/2014/02/21/oculus-vr-files-tradmark-for-riftcon-as-the-rift-sells-more-than-5...
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959
15 REPLIES 15

cleverusername
Level 3
Image removed by cybereality. Off-topic.
mtbs3d.com/phpBB/viewtopic.php?f=3&t=4123 I am looking into that LEEP VR I lack practical 3d knowledge, I have found some good links, but I am not sure if they are the ones you were talking about. Would you mind direct linking me to them? :oops:

cybereality
Level 15
Not sure how that image is relevant. This thread isn't even about Sony or the PS4.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

EarlGrey
Level 5
50,000 units.... I ask the question: Does that mean the DK1 is the most successful VR device that has been produced and put on the market? I can easily imagine so.

Good first step. For every 1 device probably around 50 people have tried it. In my few days of owning a DK1 probably 20 people have tried it, at home and at work, my family, friends and coworkers.

So it's probably not very exaggerated to claim that 2-3 millions have tried the DK1.

There was a tech conference where I live, Reykjavik, recently, and there were 3 booths demonstrating the Rift, including CCP which was showing off Valkyrie with their HD headset. The queues were long, and they got a lot of interest. I dare say they were the main thing on the show floor.

kevinw729
Level 15
"EarlGrey" wrote:
50,000 units.... I ask the question: Does that mean the DK1 is the most successful VR device that has been produced and put on the market? I can easily imagine so.


@EarlGrey[Hot]... yeah I have a problem!

Great point - 50,000 units must be a record. Virtuality combined did nothing close, and NVIS (both nVision and NVID) have not even broke multiple thousands!!!

Candle on the Cake - well done Oculus VR!

On a side, the most successful (units sold) immersive virtual world device would be:

1. Haptic feedback (steering wheel = 1,100,000+)
2. Capsule simulator (tank trainer = 100,000+)
3. CAVE (projector rooms* = 70,000+)
4. Oculus Rift (HMD = 50,000+)
5. Sim-NightGlass (Eyeware = 15,000+)
5.....?

*=I include dome systems
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Steve3D
Level 2
Oculus greatest success is the Rift price....299.00$ is really cheap. Oculus Rift closest competitor sells for 12999.00$.

10k more expensive. ....

OnlyLevelOne
Level 4
$12.7K More expensive...

Crespo80
Level 3
Unless they don't consider it being a VR HMD, I can't imaging the Forte VFX-1 having sold less than 50k units worldwide, considering it was a consumer product, had decent compatibility with the games of the time, its price dropped considerably after a few months, it was on the market for a couple years and did have a second revision :shock:

Herolord
Level 4
That is impressive. It is only second to the Virtual Boy, which sold 34 million units to vendors, and 234 units to customers.

kevinw729
Level 15
Just for the record - a list of "successful"! consumer VR sales:

1 - Nintendo "Virtual Boy"
2 - Virtual i-O "i-glass"
3 - Forte Technologies "VFX-1"

The OVR "Rift" dose not count yet, as it is a DevKit not a consumer product - but is the winner in my book so far.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959