Nate mentioned people mounting LEAP motion to the Rift, so he must have seen my video and others. For a second I was kind of thrilled that they added a USB hub to the DK2, but then I realized that the LEAP has several bright LEDs in it and that would interfere with the motion tracking camera of DK2.
I also expect the extra IR light from the headset to interfere with the LEAP itself.
Also, waving your hands in front of your face is going to occlude the DK2 from its camera.
So, I attached the LEAP to my face for nothing :lol:
I just saw a LEAP for the first time last night and I was pleasantly surprised at how small it is!
On the interference issue, is it possible that the DK2 and/or LEAP IR LEDs flash at a very high rate, but at different frequencies so that each device knows what to look for and what to ignore?
I'm not very knowledgable about it so maybe that's just way out there, but there are probably more IR LEDs around the typical home full of electronics so it would be good to filter out the noise and all that.
Titans of Space PLUS for Quest is now available on DrashVR.com
Every time I see this kind of demo with the leap or kinect with dissapearing fingers i think can You extrapolate the aproximate position of the rest of the fingers just by seeing one or two so they doesn't pop in and out? If You can do that this could work very well to represent hands in game in a realistic way
Every time I see this kind of demo with the leap or kinect with dissapearing fingers i think can You extrapolate the aproximate position of the rest of the fingers just by seeing one or two so they doesn't pop in and out? If You can do that this could work very well to represent hands in game in a realistic way,
I had hopes for LM until I really tried that one 😞 They either need to solve problem with room light interfering too much with it + critically low space it senses or it's useless with VR.
Right now the most suitable controllers I see are STEM system (for gaming compatibility) and something like Synertial Gloves for hand control (even when no software really supports it, and the price.. but it's step in right direction IMO).
One of the issues with the Oculus Rift is that you can’t see anything around you while wearing the headset. Attaching the Leap Motion Controller allows users to see and interact with a virtual environment without the need to fumble for unseen peripherals. With the M1-created Leap Motion Demo Pack, it was quick and easy to get our hands into Unity3D and interact with objects seen through the Oculus Rift.