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Rift S - Please read before you buy - Tracking problems with realistic FPS sims & Archery

SkScotchegg
Level 11
EDIT: NEW UPDATE PLEASE READ - Read this first before continuing - Oculus has now released a new beta update called 1.39 which fixes many of these issues - I have eddied my main post of this thread so newcomers to Rift S can read this good news on how to fix their issues before continuing...You have to go into your Oculus software, click settings, click the Beta TAB at the top, click the button next to "Public Test Channel" which will automatically download Oculus software 1.39 and restart Oculus. Once you have installed this software update you will see that tracking has been massively improved for FPS games when holding two handed rifles and aiming down scopes. I have tested this on Onward today and played for over 3 hours and now the game is very playable. Before this update I couldn't play any FPS with two handed weapons, now they all seem to work fine!! Well done Oculus devs and thanks for the software update!  🙂


Original post below:
Hey everyone, I got my Rift S on launch day and was initially really impressed. But since then I have tried a wider verity of games and have since discovered a glaring issue with Rift S which is the tracking.

Before Rift S launched I was worried about the sound, that was my only concern, and yeah the sound isn't great but when I used my own headphones that solved the problem so when I was playing Robo Recall, Beat Saber, and Audica etc it all looked and performed fantastic and I soon forgot about the sound as I was enjoying the games so much.

But last night I bought Contractors on Steam which appears to be a great multiplayer FPS with great graphics but unfortunately is completely unplayable on RIft S! There's simply no other way to say it.

FPS games like Onward, Contractors, Pavlov and Archery games like In Death/Sacralith just aren't going to work with Rift S. You can't aim down the sites, soon as you hold your right hand up to your face in the normal position to look down the sites of a rifle or to look down an arrow the tracking freezes in place and stops working and makes it impossible to aim.

So after playing with Rift CV1 for the past 2.5 years this is completely dreadful. And btw the first year or so with CV1 I only had 2 front sensors which worked perfectly, the only reason I bought a 3rd sensor in the 2nd year was for pavlov so I could pick up weapons from the floor, so since then I used 3 camera setup in my dinning room and the Rift tracking was 100% perfect and never lost tracking for me.

If your planning on only playing Arcade games like Robo Recall, Superhot, Beat Saber and Audica, you will be fine, go ahead and buy Rift S and enjoy the amazing clarity of the optics and increased resolution.

But if you want to play FPS games or Archery games, your basically buying a product that does not work, your wasting your money and would be better buying a 2nd hand Rift CV1 off ebay/amazon.

Of course we heard in the past that Oculus could enable the old CV1 room sensors through software, I desperately hope they do this, otherwise for people like me that enjoy FPS/Archery games as well as the usual Arcade games, I'm stuck between a rock and a hard place, because I like Rift S, but what am I suppose to do? Use Rift CV1 for half my games library??

I'm quite shocked and hugely disappointed by this, I think maybe what other people were saying about Lenovo was right, I don't think Oculus/Facebook should have partnered with them because if this is the outcome then, well, no thanks.

I feel sorry for everyone who has pre-ordered expecting to play Onward/Contractors/Pavlov/In Death/
Sacralith etc and expecting this to be good. I think we need to all sign a petition to Oculus to enable the old CV1 room sensors for proper tracking otherwise they will have a lot of refunds going in and also this is very bad for people new to VR. In fact I'd go as far as to say that all FPS and Archery games should be taken off Oculus store for Rift S owners until this is resolved because otherwise what's the point? Everyone buying those games will have to refund I suppose.

Sorry for the rant guys, but I felt compelled to inform the community of this. People need to know how bad this tracking really is.

And also before Rift S was released people were saying the future is inside/out tracking. Well I'm sorry guys, but you couldn't of been more wrong. Inside/out tracking only works for Arcade games, sim racing games, elite dangerous and maybe Quest if Quest mainly uses Arcade games too? I'll leave that part for Quest users to comment on.

I own Rift CV 1, Oculus GO and now Rift S, was planning on buying Quest too but I'll hold off on that for a while until I read more reviews. 
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!
357 REPLIES 357

vannagirl
Level 12
Contractors is great I was given a key a while back, sad to hear this is an issue with tracking, I am hoping it’s teething pains like cv1 had.

Look, man. I only need to know one thing: where they are. 

RattyUK
Level 10
@SkScotchegg  - have you tried the sniper rifle in Arizona Sunshine yet?  Bow in Skyrim?

Just curious as the S will be on my shopping list once the initial release issues have been sorted.

Thanks 🙂
PC info: AMD Ryzen 7 2700X, MSI MPG X570 Edge, 16GB Tforce Pro Dark DDR4 3200, KFA2 RTX 2080 Super, Samsung 870 Pro M.2, 2x 240GB SSD, 3TB WD Green HDD & 4 TB Seagate Barracuda HDD, Antec Modular 750w PSU, custom watercooling loop. (Win 10 Pro & Opensuse Leap 15.1 Linux) 32" AOC 4K Monitor.
Rift S
Laptop: Aorus X5 V6-CF1 (I7-6820HK, GTX 1070, 2* 256GB M.2 NVME, 1TB 7200 HDD)

SkScotchegg
Level 11

RattyUK said:

@SkScotchegg  - have you tried the sniper rifle in Arizona Sunshine yet?  Bow in Skyrim?

Just curious as the S will be on my shopping list once the initial release issues have been sorted.

Thanks 🙂



Hello mate, I own both Skyrim and Arizona Sunshine so I'll be happy to try those for you later today when I get home from work, I'll be home in about 8 hours time so I'll reply back soon as I've tried but I do expect it to be the same as the games I mentioned above. 

I would recommend tapering your expectations back if your still planning on buying Rift S mate, I don't want you to be disappointed which is why I posted this thread. Like I said in my original review in the other thread, what you see inside the Rift S is fantastic, the visual clarity is amazing compared to CV1, I was really impressed.

But In Death is my favourite games of all time in VR and now I can't aim long distance headshots in In Death because the tracking won't allow it.

Other Rift S owners noted problems in Echo Arena, I didn't have a problem playing Echo Arena or it's lobby, it was perfect for the most part. Same as Robo Recall because in that game you hold the guns out in front of you.

The way to fix this is if Oculus enable the old CV1 room sensors, but we need to push them hard to do this!
UK: England - Leeds - - RTX 2080 - Rift CV1 & Rift S - Make love, not war - See you in the Oasis!

Sandcracka
Level 5
The bow in skyrim works just fine.  Haven't tried onward yet since I just had knee surgery and can't stand for very long. 

bigmike20vt
Level 14
Hi
this is useful info thanks, and has now almost  confirmed my decision to skip the Rift S unless oculus support optional sensors.

out of curiosity has anyone tried sportsbar VR? I know some here have said it will work fine on rift s and have shown images as to why it will work fine, however i still would like to see it confirmed.

many thnaks
Fiat Coupe, gone. 350Z gone. Dirty nappies, no sleep & practical transport incoming. Thank goodness for VR 🙂

DaftnDirect
Volunteer Moderator
Volunteer Moderator

Scoped weapons in Fallout 4 work fine. I've always used my left and to steady my right (weapon holding hand), same now with no apparent difference in tracking.

I guess Onward may be different so will try that at some point.

Intel 5820K OC@4Ghz, Titan X (Maxwell), 32GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v21H1 (19043.1348)

Morgrum
Level 11
Well hopefully this  an be fixed with a software update.
WAAAGH!

DaftnDirect
Volunteer Moderator
Volunteer Moderator

Didn't the Onward devs say they're amending the gun mechanics to work better with the S? I'm guessing that means adjusting the gun grip position to be an inch or so further away from your face. No idea what the real rifle distance between the butt of the stock and the grip is but I'm sure a realistic compromise can be made.

As the S is now the default Rift and likely to be reasonable popular, I'd say the chances are good that devs will make the necessary changes.

Intel 5820K OC@4Ghz, Titan X (Maxwell), 32GB Corsair Vengeance DDR4, ASRock X99 Taichi, Samsung 500Gb 960 Evo M.2, Corsair H100i v2 Cooler, Inateck KTU3FR-4P USB 3 card, Windows 10 Pro v21H1 (19043.1348)

MowTin
Level 11


The bow in skyrim works just fine.  Haven't tried onward yet since I just had knee surgery and can't stand for very long. 


Same. So, why is the OP saying that bow games don't work? Is it possible he lines up the bow like a rifle? 
i7 9700k 3090 rtx   CV1, Rift-S, Index, G2