09-03-2014 06:57 AM
09-03-2014 07:31 AM
"djack77" wrote:
Some more info.. Its kinda cool that the phone snaps into the casing kinda like google cardboard.
http://gizmodo.com/samsungs-answer-to-the-oculus-rift-is-a-phone-powered-v-1629923041
09-03-2014 07:32 AM
09-03-2014 07:34 AM
"Lagahan" wrote:"djack77" wrote:
Some more info.. Its kinda cool that the phone snaps into the casing kinda like google cardboard.
http://gizmodo.com/samsungs-answer-to-the-oculus-rift-is-a-phone-powered-v-1629923041
"The +100 jump in PPI makes for a screen that looks fantastically high quality—the best VR screen I've laid eyes on so far—but it's not quite perfect yet. There's still a very noticeable "screen door effect" where you can see edges of black around the pixels. It's not damning or anything, but it's still very noticeable, just about as noticeable as it is on the Oculus Rift DK2."
SDE still apparent at 1440p, interesting though not surprising.
Marvel's Avengers; Age of Ultron offers Samsung Gear VR users to have exclusive access to Tony Stark's Lab inside the all new Avengers Tower.
09-03-2014 07:36 AM
09-03-2014 07:40 AM
09-03-2014 07:40 AM
"Sharpfish" wrote:
Yes, but they may still be going custom screen with CV1 (I think they would personally esp if it's gonna be LATE next year when it's released!). And maybe even with that res they have some tricks to lessen SDE, pure wishful thinking on my part but you never know 🙂
This is obviously a bonus/enticer to buy note 4s and to intro people to VR. I'm not sure it implies they will use the note 4 screen for CV1 (esp if they can only manage 96 degress FOV)
09-03-2014 07:44 AM
"kojack" wrote:
It's odd they didn't leave a hole for the note 4's camera to work, even a single camera view duplicated and distorted could be handy for looking around without taking the headset off. Maybe a little picture in picture panel floating in the air near you to keep an eye on things.
Camera (Pass-Through) - High Frame Rate Preview (60fps)
Audio -3D Spatial Sound on Samsung VR Player for VR Gallery contents (Earphone needed)
09-03-2014 07:48 AM
09-03-2014 07:49 AM
09-03-2014 07:51 AM
"V8Griff" wrote:
Now that's out of the way lets hope they get back onto sorting the issues with the SDK and the Oculus Configuration Utility for DK2.