09-03-2014 06:57 AM
09-03-2014 07:04 AM
09-03-2014 07:05 AM
We want to emphasize that the mobile project doesn’t change our plans for the Rift or our commitment to (and love for) the PC. We’ll continue to push the boundaries of performance and presence on the Rift for PC, while making VR available to the widest audience possible entrance at the lowest barrier to entry by leveraging the strengths of mobile as a platform.
09-03-2014 07:05 AM
09-03-2014 07:10 AM
"djack77" wrote:
It has a 5.7 inch (143.9mm) Quad HD Super AMOLED (2560 x 1440) Display with a FOV of 96˚
09-03-2014 07:13 AM
09-03-2014 07:14 AM
"saxonrix" wrote:"djack77" wrote:
It has a 5.7 inch (143.9mm) Quad HD Super AMOLED (2560 x 1440) Display with a FOV of 96˚
This is a big indicator that this is the display that will be used for the CV1, depending on peoples thoughts on it. A neat way for oculus to release a 'DK3' without actually releasing one 🙂
09-03-2014 07:15 AM
09-03-2014 07:20 AM
"Sharpfish" wrote:
Well, it kinda looks cool enough. Am still thinking.... :ugeek:We want to emphasize that the mobile project doesn’t change our plans for the Rift or our commitment to (and love for) the PC. We’ll continue to push the boundaries of performance and presence on the Rift for PC, while making VR available to the widest audience possible entrance at the lowest barrier to entry by leveraging the strengths of mobile as a platform.
ok.
That cinema looks cool as fk - will probably be way more polished than the ones we've had from third parties. Wonder if we'll still get a DK2 update to the cinema app or have to wait for a CV1 bundle.
I can definitely see why people would be interested in easy, mobile, tether free VR. And hope eventually a CV rift will have wireless everything too.
09-03-2014 07:30 AM