The 0.5.x (or older) runtime do support OS X, though you'll only be able to play games that were built around that SDK (or maybe the one before). Newer games created with the 0.6.x SDK won't work. Sorry.
Is this for real? i just today received my DK2 for use in 3d structure scanning and immersive projection research. I am really not very happy. you still have on the developer page that DK2 is currently supported on win, mac and linux. https://www.oculus.com/en-us/dk2/ i have been missold a product if it isn't supported... what about all the mac devs that supported the kickstarter. what about all the people who don't want to play games with it?
They've had this paragraph on their dk2 website for 3 (or 4) months while they didn't actually have linux support at the beginning and I expect they will have it months after they stopped linux support.
It does seem easy enough to support some basic usage on all platforms. A team of three developers could manage that easy enough (glfw is mostly just one person). Maybe it's part of a deal with Microsoft to get the Rift on XBox or some other excluding contract issue. But it would at least be nice to open source the bare essentials and let the *nix developers create their own solutions.
But yeah @leolodreamland, I agree with you. It's disingenuous and shows poorly on Oculus's reputation 😞 In the meantime we can still work with the old sources but who knows how long that strategy will work. I'm disappointed. I really thought the rift was going to be a big technological win but it's gradually turning out to be another gaming peripheral. Maybe they'll turn it around, though.