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Setup DK2 on Mac?

organicoder
Honored Guest
I am using this guide to setup my DK2: https://support.oculus.com/hc/en-us/art ... t-Started-

It looks like, I can´t download the SDK and runtime for my Mac. Is that correct? Is the Oculus DK2 Windows only?
19 REPLIES 19

organicoder
Honored Guest
Please at least let me know if it is at all possible to run the DK2 on a Mac/OSX, so I wont look in vain.

kojack
MVP
MVP
Development for OSX and Linux has been "paused". SDK 0.6 doesn't support them.
https://www.oculus.com/blog/powering-the-rift/
Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

cybereality
Grand Champion
The 0.5.x (or older) runtime do support OS X, though you'll only be able to play games that were built around that SDK (or maybe the one before). Newer games created with the 0.6.x SDK won't work. Sorry.
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schell
Honored Guest
Well that's a major bummer. There's no timeline for Linux or Mac? 😞

cybereality
Grand Champion
Currently there is no solid timeline for Mac or Linux.
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leolodreamland
Honored Guest
Is this for real? i just today received my DK2 for use in 3d structure scanning and immersive projection research. I am really not very happy. you still have on the developer page that DK2 is currently supported on win, mac and linux. https://www.oculus.com/en-us/dk2/ i have been missold a product if it isn't supported...
what about all the mac devs that supported the kickstarter. what about all the people who don't want to play games with it?

haagch
Explorer
They've had this paragraph on their dk2 website for 3 (or 4) months while they didn't actually have linux support at the beginning and I expect they will have it months after they stopped linux support.

For actual information you have to read (seemningly completely unrelated) blog posts or look into their download section.
https://www.oculus.com/en-us/blog/powering-the-rift/

It's the same with unity and unreal. You will not find any word that they don't support VR on linux yet on their website or release notes.

Even Valve doesn't have public documentation that they don't support the SteamVR Compositor on Linux yet.

schell
Honored Guest
It does seem easy enough to support some basic usage on all platforms. A team of three developers could manage that easy enough (glfw is mostly just one person). Maybe it's part of a deal with Microsoft to get the Rift on XBox or some other excluding contract issue. But it would at least be nice to open source the bare essentials and let the *nix developers create their own solutions.

schell
Honored Guest
But yeah @leolodreamland, I agree with you. It's disingenuous and shows poorly on Oculus's reputation 😞 In the meantime we can still work with the old sources but who knows how long that strategy will work. I'm disappointed. I really thought the rift was going to be a big technological win but it's gradually turning out to be another gaming peripheral. Maybe they'll turn it around, though.