That number is probably much closer to at least 260,000 CV1 users - not counting the many who might not use Steam. I think we estimated like 1.5 - 2 mill sold CV1s last year.
4 new bundles here - actually not very expensive:
I refuse to pay all over again on a newer model just for the sake of a cable. If that's how Oculus plan to do business then they've just lost another customer, with many more to follow, no doubt.
I read somewhere that the company employed by Oculus to make their CV1 cables went out of business. That seems enough for the big O to cease production on them. Why can't they get another company to make them or, better still, release the schematics for third parties to make compatibles? What's the issue with that I ask?
Wow. I found such an interesting topic on forum while searching for information why there is no right touch controller in nature.
If my topic is more of an assumption based on real life experience. In this topic people share real issues: