11-02-2018 07:34 AM - last edited 4 weeks ago
Latest results:
These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased.
Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet):
When updated to October I'd expect:
Rift = 45 %
Vive = 42 %
WMR = 8 %
Vive Pro = 3 %
Rift DK2 = 1 %
Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
BTW - some history:
April 2018:
July 2018:
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
11-03-2019 01:27 PM
I was just trying to rationalise the high placing in the top sellers list... seemingly selling more than most popular software titles, which would have surely placed it well above any Rift-S sales by an order of magnitude.
ShocksVR said:
DaftnDirect said:
.....
Edit: Index has been showing as being in the top 5 selling items on Steam since launch, usually 2nd or 3rd but that doesn't seem to be reflected in the hardware survey unless I'm misinterpreting something. Is the top-selling list... erm... aspirational?
The percentages are market share (on STEAM). So even if Index is selling well on STEAM, as long as the Rift and other headsets sell just as well or better, then Index doesn't gain market share.
11-03-2019 03:24 PM
11-03-2019 08:52 PM
11-04-2019 12:36 AM
11-04-2019 02:39 AM
OmegaM4N said:
It will be interesting to see steamVR stats when this link cable appears as i wonder how steam will see this hardware when the quest is running steamvr games via the cable.
11-04-2019 03:15 AM
DaftnDirect said:
It's an interesting time Kevin.
It could be argued that if Quest owners use Link a lot, then that in itself is contributing to PCVR take-up, in that software devs will be increasingly motivated to invest in PCVR titles to sell to users, whether they be Linked Quests or Rifts.
My only concern would be stand-alone hardware not giving as good an experience for PCVR, at least for this generation of headsets, in 2 aspects, comfort and graphical fidelity.
What's interesting is how that will play out. Will Link be a gateway for people to enjoy PCVR and then decide it's enough fun to invest in a PC dedicated headset as their next investment? will Oculus develop the Quest and Link to address any disparity with the Rift when used for PCVR?
For me, more PC software titles is now more important than anything else so I'm staying fairly optimistic about the effects of Link on the long term PCVR headset sales.
11-04-2019 05:01 AM
kevinw729 said:
I am waiting on the forums for someone to ask if they will be able to play the new HalflifeVR for the Index on their Quest Link - and then getting triggered when they are told the limitation, "...hey, but MarkZ told me this would be "as good as Rift!""
11-04-2019 05:45 AM
nalex66 said:
kevinw729 said:
I am waiting on the forums for someone to ask if they will be able to play the new HalflifeVR for the Index on their Quest Link - and then getting triggered when they are told the limitation, "...hey, but MarkZ told me this would be "as good as Rift!""
Can you expand on this “limitation” please? Why do you think they wouldn’t be able to play Half Life VR on the Quest with Link? They’ve already said that Link will support using unknown sources like SteamVR games.
Aside: I side-loaded the original Half Life onto my Quest this weekend with the Lambda1VR emulator engine. What a blast of nostalgia!
11-04-2019 10:23 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-07-2019 03:57 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"