06-10-2019 12:27 AM
02-24-2020 05:08 AM
RedRizla said:
I'm trying to figure out why no company has released a VR headset that has the following. HP Reverb or Index Resolution, PlayStation or Oculus DK2 lenses, Oculus CV1 controllers and Light houses for tracking. A headset like this would be cheaper than Valve index and could probably sell for £700 or less. I'm still waiting for a VR headset like this to arrive.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-24-2020 05:27 AM
02-24-2020 04:52 PM
RuneSR2 said:
RedRizla said:
I'm trying to figure out why no company has released a VR headset that has the following. HP Reverb or Index Resolution, PlayStation or Oculus DK2 lenses, Oculus CV1 controllers and Light houses for tracking. A headset like this would be cheaper than Valve index and could probably sell for £700 or less. I'm still waiting for a VR headset like this to arrive.
Oculus doesn't want external tracking, Sony needs everything to be extremely inexpensive, I don't know why HP went for WMR - maybe because MS is there to help and provide a platform. If Oculus was open to other hmds, I think HP could have chosen a different path (=much better controllers).
Index is great, but there's glare in dark games much like CV1. When using 144 Hz, big fov and bright games, I don't think Index has much real competition, but that'll require probably a RTX 3080 Ti or better in demanding games. For current and older games made for oled - and there are many such games - I'm not disagreeing with the dude who took this picture that he's got the most optimal solution for current games:
02-24-2020 09:48 PM
02-24-2020 11:37 PM
Knuckles are slightly more complicated - maybe finger tracking is the most advanced feature - but to me it's just as much the pressure sensitive grip function - and the trackpad:
RedRizla said:
RuneSR2 said:
RedRizla said:
I'm trying to figure out why no company has released a VR headset that has the following. HP Reverb or Index Resolution, PlayStation or Oculus DK2 lenses, Oculus CV1 controllers and Light houses for tracking. A headset like this would be cheaper than Valve index and could probably sell for £700 or less. I'm still waiting for a VR headset like this to arrive.
Oculus doesn't want external tracking, Sony needs everything to be extremely inexpensive, I don't know why HP went for WMR - maybe because MS is there to help and provide a platform. If Oculus was open to other hmds, I think HP could have chosen a different path (=much better controllers).
Index is great, but there's glare in dark games much like CV1. When using 144 Hz, big fov and bright games, I don't think Index has much real competition, but that'll require probably a RTX 3080 Ti or better in demanding games. For current and older games made for oled - and there are many such games - I'm not disagreeing with the dude who took this picture that he's got the most optimal solution for current games:
I wasn't specifically talking about Oculus making the headset. I was asking why no other company had made a VR headset based on the things I've mentioned. Not only would it make the VR headset cheaper, but it would also make it the best VR headset out there.
I appreciate finger tracking is cool and all, but it's expensive when added to controllers and just adds to the cost of the VR bundle. Lots of people are put off by the price of the Valve index, so maybe Valve should have also made some knuckles without the finger sensors. That would have allowed them to sell a much cheaper VR bundle, but for some reason these companies don't think like that. It's either too cheap with not enough features, or it's too expensive with things that are unnecessary at this stage.
1) PlayStation lenses = No Glare.
2) light House tracking = Great tracking.
3) Oculus Controls = Good controllers and makes the VR bundle a lot cheaper.
4) Higher Res displays = Makes VR look a lot better LOL.
All the above could be done for around £700 or less. All the above would be a must buy VR headset for me if it existed 😄
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-25-2020 12:27 AM
RuneSR2 said:
Knuckles are slightly more complicated - maybe finger tracking is the most advanced feature - but to me it's just as much the pressure sensitive grip function - and the trackpad:
RedRizla said:
RuneSR2 said:
RedRizla said:
I'm trying to figure out why no company has released a VR headset that has the following. HP Reverb or Index Resolution, PlayStation or Oculus DK2 lenses, Oculus CV1 controllers and Light houses for tracking. A headset like this would be cheaper than Valve index and could probably sell for £700 or less. I'm still waiting for a VR headset like this to arrive.
Oculus doesn't want external tracking, Sony needs everything to be extremely inexpensive, I don't know why HP went for WMR - maybe because MS is there to help and provide a platform. If Oculus was open to other hmds, I think HP could have chosen a different path (=much better controllers).
Index is great, but there's glare in dark games much like CV1. When using 144 Hz, big fov and bright games, I don't think Index has much real competition, but that'll require probably a RTX 3080 Ti or better in demanding games. For current and older games made for oled - and there are many such games - I'm not disagreeing with the dude who took this picture that he's got the most optimal solution for current games:
I wasn't specifically talking about Oculus making the headset. I was asking why no other company had made a VR headset based on the things I've mentioned. Not only would it make the VR headset cheaper, but it would also make it the best VR headset out there.
I appreciate finger tracking is cool and all, but it's expensive when added to controllers and just adds to the cost of the VR bundle. Lots of people are put off by the price of the Valve index, so maybe Valve should have also made some knuckles without the finger sensors. That would have allowed them to sell a much cheaper VR bundle, but for some reason these companies don't think like that. It's either too cheap with not enough features, or it's too expensive with things that are unnecessary at this stage.
1) PlayStation lenses = No Glare.
2) light House tracking = Great tracking.
3) Oculus Controls = Good controllers and makes the VR bundle a lot cheaper.
4) Higher Res displays = Makes VR look a lot better LOL.
All the above could be done for around £700 or less. All the above would be a must buy VR headset for me if it existed 😄
I know I've shown it before, but the squeeze function is really awesome:
https://youtu.be/PH9xwkTOBEI
- and the trackpads have haptic feedback - which is used in Garden of the Sea. But for now finger tracking is the only thing used in many games, while pressure sensitive grip function could mean a whole new level of interactivity if implemented correctly. I do hope it can be used in Alyx...
02-25-2020 03:21 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-25-2020 03:38 AM
02-25-2020 05:01 AM
RedRizla said:
@RuneSR2 - I very much doubt that the Sony controllers will be anywhere near as expensive as the Valve knuckles are. It's the price of the Knuckles that I'm talking about. They just make the Valve index kit too expensive for a lot of people and that's why I suggested they should have a kit without the finger tracking too.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
02-26-2020 10:37 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"