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The Making of VR: An Inside Look with Developers (SW: Squadrons)

Zenbane
Level 16

Some amazing insights were released for those interested in VR Software Engineering. This two-part segment covers the making of Star Wars: Squadrons.

 

Part 1
A deep-dive look into design challenges that come with creating an immersive and comfortable VR experience.
https://www.ea.com/ea-studios/motive/news/the-making-of-vr-part-1

 

The images in this segment are an amazing throwback!

Zenbane_0-1623113378866.jpeg

 

 

 

This segment covers:

  • Diegetic interface
  • VR comfort (Cockpit shake, Inertia simulation, Body dissonance)
  • Exclusive first-person perspective
  • 3D Audio

 

 

Part 2

From rendering optimization tricks to performance management, to covid logistic challenges— our devs share it all.
https://www.ea.com/ea-studios/motive/news/the-making-of-vr-part-2

 

This segment covers:

  • Frame Rate & Resolution
  • View-Independent Calculations
  • Lens Culling
  • Forward Rendering
  • Dynamic Resolution

 

Full Article:

https://www.ea.com/ea-studios/motive/news/the-making-of-vr-part-2

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