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Some amazing insights were released for those interested in VR Software Engineering. This two-part segment covers the making of Star Wars: Squadrons.
Part 1A deep-dive look into design challenges that come with creating an immersive and comfortable VR experience.https://www.ea.com/ea-studios/motive/news/the-making-of-vr-part-1
The images in this segment are an amazing throwback!
This segment covers:
From rendering optimization tricks to performance management, to covid logistic challenges— our devs share it all.https://www.ea.com/ea-studios/motive/news/the-making-of-vr-part-2