They would have had that in the game when it launched but HTC part-funded the development so you can see why they didn't.
Yep, I can't really complain if that's the case.
I'm wondering how such funding translates to a Rift patch then... I mean it's possible there's a clause to prohibit future native Rift support. I may have to re-evaluate my optimism.
Alright, my predictions:
When OpenXR comes out, it'll become similar to OpenGL, but for VR.
People will start debates on whether SteamVR or OpenXR is better for the industry to be pushed forward.
People will argue that this will lead to the same problem as BetaMax and VHS.
“Khronos’ open APIs have been immensely valuable to the industry, balancing the forces of differentiation and innovation against gratuitous vendor incompatibility. As virtual reality matures and the essential capabilities become clear in practice, a cooperatively developed open standard API is a natural and important milestone. Oculus is happy to contribute to this effort,” said John Carmack, CTO, Oculus VR.
“The number of VR systems on the market is growing rapidly. Most of these require separate API support from the developer, which is causing huge fragmentation for consumers,” said Gabe Newell of Valve. “Khronos’ work on a standard API to enable applications to target a wide variety of VR devices is an important step to counter that trend.”
Steamvr as I understand it only works natively on the viveand is a wrapper which sits on top of the oculus software..... If I understand it correctly openXR will run natively on all hmds which should mean it will be better (for rift and windows MR users ). It may even be better for vivers. Oculus are involved with open xr so hopefully they will share their tricks like spacewarp etc