05-03-2016 03:44 AM
05-03-2016 07:51 AM
05-03-2016 08:46 AM
Hi,
I believe the main reason FOV is as small as it is because of
1. Current GPU Power
2. Cost and limitations of existing panels
It is no coincidence both HTC and Oculus went for the same panels. (I understand the Vive has a slightly better FOV but not as clear as the Oculus overall)
Yes the FOV is very distracting. On the DK1 it was 110 and FOV was not an issue then (except for people who were wearing glasses). We just expected in those early days it would get bigger. 😞
I have a daily, candle lit mourning session on the loss of the 110 FOV.
When my DK2 arrived I was really despondent. I know that I will not be buying any further CV's if they do not increase the FOV to a point where I cannot see it.