09-28-2014 04:06 PM
09-28-2014 04:29 PM
09-28-2014 04:31 PM
09-30-2014 08:09 AM
09-30-2014 08:36 AM
09-30-2014 09:09 AM
"Gizmotweak" wrote:
I suspect that after the past two years of VR industry movement, Kickstarter Backers are much more savey now about VR and expect some Proof of concept(s)...that would have certainly helped them a lot.
09-30-2014 11:30 AM
The Totem has access to two 1080P RGB/IR (infrared) cameras that run at 120Hz and are connected to a high-speed field-programmable gate array (FPGA) that can process SLAM data 14 times faster than an ARM processor.
09-30-2014 12:16 PM
"brantlew" wrote:"Gizmotweak" wrote:
I suspect that after the past two years of VR industry movement, Kickstarter Backers are much more savey now about VR and expect some Proof of concept(s)...that would have certainly helped them a lot.
I think backers were savy 2 years ago. If you go back and look at the Oculus Kickstarter, almost everything that was promised were things that were already being publicly demonstrated - not long term R&D items. High FOV and low latency tracking were already being demonstrated and proven. The other items were all basic software - SDK and engine integrations were obviously tractable. So with Oculus it was obviously more of a scaling and manufacturing problem. VrVana really put themselves in a tough position because they are trying to get funding for basic R&D and then putting a tight deadline on it. That's a very risky thing to do because research rarely bends to schedules.
09-30-2014 01:39 PM
The article introduces scan-matching genetic SLAM (SMG-SLAM), a novel SLAM algorithm. It is based on a genetic algorithm that uses scan-matching for gene fitness evaluation. The main scope of the article is to present a hardware implementation of SMG-SLAM using an field programmable gate array (FPGA). The architecture of the system is described and it is shown that it is up to 14.83 times faster compared to the software algorithm without significant loss in accuracy.
10-03-2014 04:49 AM