cancel
Showing results for 
Search instead for 
Did you mean: 

VR Porn (MEGATHREAD) NSFW

Herolord
Level 4
"Pokey" wrote:
Theriftlist lists 3D Porn Director:

http://theriftlist.com/Home/Game?name=Porn%20Director%203D

The problem with that is that most people don't want to have relations with a texture. They would have to use 3d scans as displayed in a previous thread.
1,354 REPLIES 1,354

nihilian
Level 2
"Infinite" wrote:
"nihilian" wrote:
That's really interesting ^

How do you plan to do it exactly?

I assume you capture the 3+1D content, then use some automated algorithms to recimate the poly count down to a level that can be ran in real time, assuming you use polygon data. You'll probably need some (or a lot of) hand tuning to fix issues with the geometry.
Then you can either also capture some light field data or get artists to re-light the scene.

Then you can let people essentially watch 360 movies from any angle they choose.

This will have its drawbacks though. It's hard enough to compose shots in 2d for clarity and visual interest, to do the same in 360 degrees would take kind of directorial genius. You might end up limiting the number of angles that a scene can be viewed from in the beginning.

I may be way off with my guess, I'd love to hear more from you. ^^


That's correct. Composing is trivial though, it's better in fact because you have allot more options. Your limit is your imagination. You can view content from any angle. Voyeur type playback for example (if your into that sort of thing!) 😄

4D will be to VR what black and white silent moving pictures was to the movie industry, a start.

The 'uncanny valley' is surpassed in this instanced because your essentially watching back self illuminated moving imagery over sculpted form. The transition from that to game ready content is the leap and where things slip into the valley (I hate that term as it's so cliche these days) i.e. shading, lighting, rigging etc

but the initial concept is enough to get interested and enjoyment without a doubt. Trust me, even viewing static human scans in VR is fun! and these aren't moving. Yet. https://vimeo.com/65964328

I'd be doing it already but when your self funded it takes time to earn the cash to build the technology.


You're right, it's very exciting, I can imagine having just lots of fun doing even very basic things in VR.

I suspect you may be wrong about composing pictures though, or maybe I'm misunderstanding you.

Take 2001 for example, many of the most iconic moments in the film owe their visual impact to the way the image is presented,




I believe we may be able to get away with a lot in the beginning, and maybe forever in some genres, due to the novelty, immersion, and the sense of freedom, and in those respects it might be trivial how the imagery is presented.

But I think at the same time VR presents the challenge of how to take advantage of all the possible view angles to compose compelling images. Some scenes could be given a totally different emotional quality or meaning depending on how you view it, and this is a great opportunity to experiment with visual story telling. It's like a new cinematic language is being invented, and we're going to have to learn to speak all over again.

Very exciting indeed!

Infinite
Level 2
"nihilian" wrote:

But I think at the same time VR presents the challenge of how to take advantage of all the possible view angles to compose compelling images. Some scenes could be given a totally different emotional quality or meaning depending on how you view it, and this is a great opportunity to experiment with visual story telling.


.. a bit like reality? you have the freedom to decide where to watch and how 😄
_________________________________________________ I N F I N I T E www.ir-ltd.net

nihilian
Level 2
Yeah, and reality has its share of fans for sure :lol:
Film relies a lot about trimming away reality, or reshaping it, filtering it through the director's vision into something else. Both are valuable tools to entertain.

For example if you were to film a 3d porn movie, of course you'll have the free view mode where viewers can watch the scene however they like, this will be great for most people.
You could have a few preset angles where the viewer can press a button to go into, and they'd get these beautifully composed shots of the director's choice, complete with presets for focal depth, aperture and all that.

And you could give viewers the ability to set their own viewpoints with camera settings and share them with others, and people could share them on a social platform, and upvote the most beautiful, dynamic or just kinky viewpoints.

You'll turn porn into a social artform. ^^

jwilkins
Level 2
I don't think "uncanny valley" is cliched. It isn't just a synonym for "creepy" because it outlines a specific reason something is creepy. Specifically that something is close enough to being human that our brains start to consider minor flaws to be signs of disease to be avoided.

I think flaws in animation is much more likely to bring out this out than stills. Doing simulation instead of playing back a recording is also much more likely to cause this.

I also think it is not just a matter of computational power, but of finding the correct simulation algorithms. I mean, with more processing power we could use very accurate simulation techniques, but do we really need them? They seem like overkill, especially when we have things like lossy compression algorithms that remove 99% of the actual data from other sensory streams and we don't really notice. But organisms have spent hundreds of millions of years avoiding sick individuals, so maybe it really is needed 🙂
(╯°□°)╯︵┻━┻

Infinite
Level 2
"jwilkins" wrote:
I don't think "uncanny valley" is cliched. It isn't just a synonym for "creepy" because it outlines a specific reason something is creepy. Specifically that something is close enough to being human that our brains start to consider minor flaws to be signs of disease to be avoided.


Yeah I know what it means, I mean it's an overused expression something you hear allot in the CG community to describe that emotional response (it's been around since the 70's, even before that) I guess it helps educate the general public.

When artists start to light, shade, rig and run simulations like you describe that is the hurdle to overcome. Even Weta struggle in this department but those guys are the leaders in this field, great minds on the task. Even they have yet to pull off a one to one human match. Clu and Benjamin Button are used allot (Digital Domain) as reference but they are quite poor examples really and they cost $1,000,000's to produce.
_________________________________________________ I N F I N I T E www.ir-ltd.net

nihilian
Level 2
I thought Benjamin buttons was quite good compared to the rest, I made a point to watch the movie before I read about the technology behind it, and it struck me as slightly odd, but I didn't realize it was a full cg double for some of the shots.
The cost is for sure ridiculous, I remember hearing one guy spent 2 years just on the tongue. :lol:

What in your opinion is the best full cg performance? I hear some ambitious claims about James Cameron's battle angel with alita supposedly being full cg, but don't really know if/when that will come out.

jwilkins
Level 2
Interesting. Since Alita isn't human any uncanniness could be put off as artistic license 🙂
(╯°□°)╯︵┻━┻

nihilian
Level 2
"jwilkins" wrote:
Interesting. Since Alita isn't human any uncanniness could be put off as artistic license 🙂

I hope they don't pull a MichaelBay like that, Alita's humanity is one of the things that makes Battle Angel enjoyable.
The other thing is obviously splattered brains and spines.

jwilkins
Level 2
I was kidding 🙂

But remember that Alita's humanity has been conveyed, thus far, completely through non-photorealistic media.

A lot of the sex we are sold through advertisements has been photoshopped into what is basically cartoon.

I'm tempted to say that people who claim to want realism are not truly being honest with themselves.

I knew somebody once who was largely disappointed with the world. "An ideal picnic", she said, "wouldn't have ants and mosquitoes."

We might scan in these models, but how long before techniques are developed to airbrush out every blemish, pluck out every hair, and iron out every wrinkle, until we left with a photorealistic cartoon?

If that is what is done, and it is already done in all other media, then "realistic" is only a genre name, and not the truth.

I guess my point is, if you are going to have picnic with no bugs then the picnic you are having is a fantasy, or something. :lol:

I guess I feel like people are drawing too sharp a line between real and fantasy. It isn't like you instantly become a furry as soon as you get turned on by something non-photorealistic.

BTW, I'm really impressed by IR's full body scans. Wow!
(╯°□°)╯︵┻━┻

jwilkins
Level 2
Oh dear, looks like somebody forgot to add enough fluoride to the water supply somewhere.
(╯°□°)╯︵┻━┻