03-29-2019 04:26 PM
04-18-2019 06:35 PM
04-18-2019 07:23 PM
04-18-2019 11:55 PM
04-19-2019 12:15 AM
bigmike20vt said:
The valve regional pricing thing I actually have a bit of sympathy for. If valve lose that it won't benetfit us it will just hurt poorer countries, and have the added effect of we will lose access to cheap CDkeys. (Poor countries prices will rise ours won't drop).
RE steam being doing refunds since for ever is not true either, it was bought in a few years ago. Over all I like it but it is a double edge sword as it put paid to the fire sales in the steam sales.
RE valves lack of curation and content control it is a mess and it is the easiest way for the likes of oculus and epic to stand out... I get that some like to dig in the dirt for the rare jewel and others are just fundamentally against any form of "control" or censorship, well IF valve are to continue to put everything on their store imo it needs to be in a separated "uncurated" store imo and if we turn a filter on it all just vanishes , then only the quality titles can get voted out of the dross. This has issues with fake sockpuppet accounts so would need to some how be tied to actual reviews from PAYING users as well as some sort of trust system where certain accounts carry far more weight to promote and relegate content from the unfiltered mess. Steam as it stands is imo not fit for purpose.
04-19-2019 12:19 AM
04-19-2019 12:35 AM
kojack said:
The refund policy only came in after the australian government sued them for breaking consumer laws for not refunding.I've only ever refunded one purchase on Steam. I bought Tilt Brush for my college's steam account for our Vive, then realised a few minutes later we got a free tilt brush key with it. 🙂
04-19-2019 01:28 AM
04-19-2019 01:32 AM
04-19-2019 02:05 AM
Luciferous said:
Lot of negative Valve sentiment but let us not forget without them adopting VR early into their ecosystem, where would VR be today.
04-19-2019 04:18 AM
Luciferous said:
Lot of negative Valve sentiment but let us not forget without them adopting VR early into their ecosystem, where would VR be today.