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Warning Screen

EisernSchild
Level 4
Hi,

since i read a posting here about getting Motion sickness i thought we could work out a warning Screen to use in all Rift games including every eligible warning for Rift-gaming.

Something like :
" Warnings : * immediately stop playing if You feel any of the following symptoms: - Headaches, dizziness, nausea, heavy sweating, excessive production of saliva "

This also could include warnings about having enough room to Play, no open fire, no risky fixtures around,...andsoon

I think about something like a Standard like XBox is using for Kinect gaming.
27 REPLIES 27

Samiad
Level 2
Definitely covering all angles when you say 'could cause death'

😉

(thinking about it some more, I think everyone alive is vulnerable to death...)

jwilkins
Level 2
You use lots of text if you want to CYA legally, but if you actually want to help people then I suggest any warning be kept short and sweet (but not scary).

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EisernSchild
Level 4
So, that should do it :

(partially cropped...just do copy->paste)

ElectricMucus
Level 3
thanks a lot guys. :roll:

jwilkins
Level 2
"ElectricMucus" wrote:
thanks a lot guys. :roll:

In what universe did you think there wouldn't be a warning?
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ElectricMucus
Level 3
"jwilkins" wrote:
"ElectricMucus" wrote:
thanks a lot guys. :roll:

In what universe did you think there wouldn't be a warning?


Is that supposed to be an argument?

jwilkins
Level 2
No argument.

I am curious what the warning screen says since I haven't found where anybody has posted it yet.
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ElectricMucus
Level 3


Yeah that's right it now appears every time the app is started. If you're actually developing instead of playing an already existing game you'll see the damn thing every compile/test cycle.

Oh and from what it looks like it's in the runtime binary.

jwilkins
Level 2
Seems reasonable.


The warning that is, not that developers cannot disable it. That should be fixed.
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ElectricMucus
Level 3
"jwilkins" wrote:
Seems reasonable.


The warning that is, not that developers cannot disable it. That should be fixed.


Glad you agree.