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Warning Screen

EisernSchild
Explorer
Hi,

since i read a posting here about getting Motion sickness i thought we could work out a warning Screen to use in all Rift games including every eligible warning for Rift-gaming.

Something like :
" Warnings : * immediately stop playing if You feel any of the following symptoms: - Headaches, dizziness, nausea, heavy sweating, excessive production of saliva "

This also could include warnings about having enough room to Play, no open fire, no risky fixtures around,...andsoon

I think about something like a Standard like XBox is using for Kinect gaming.
27 REPLIES 27

Samiad
Honored Guest
Definitely covering all angles when you say 'could cause death'

😉

(thinking about it some more, I think everyone alive is vulnerable to death...)

jwilkins
Explorer
You use lots of text if you want to CYA legally, but if you actually want to help people then I suggest any warning be kept short and sweet (but not scary).

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EisernSchild
Explorer
So, that should do it :

(partially cropped...just do copy->paste)

ElectricMucus
Explorer
thanks a lot guys. :roll:

jwilkins
Explorer
"ElectricMucus" wrote:
thanks a lot guys. :roll:

In what universe did you think there wouldn't be a warning?
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ElectricMucus
Explorer
"jwilkins" wrote:
"ElectricMucus" wrote:
thanks a lot guys. :roll:

In what universe did you think there wouldn't be a warning?


Is that supposed to be an argument?

jwilkins
Explorer
No argument.

I am curious what the warning screen says since I haven't found where anybody has posted it yet.
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ElectricMucus
Explorer


Yeah that's right it now appears every time the app is started. If you're actually developing instead of playing an already existing game you'll see the damn thing every compile/test cycle.

Oh and from what it looks like it's in the runtime binary.

jwilkins
Explorer
Seems reasonable.


The warning that is, not that developers cannot disable it. That should be fixed.
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ElectricMucus
Explorer
"jwilkins" wrote:
Seems reasonable.


The warning that is, not that developers cannot disable it. That should be fixed.


Glad you agree.