11-15-2013 09:41 AM
11-15-2013 10:09 AM
11-15-2013 03:53 PM
11-15-2013 06:17 PM
"ansismalins" wrote:
and I can't find a straight answer elsewhere on the Internet. Like, it used to use one sensor, but then some Apple dude joined the team to make a better sensor.
11-17-2013 11:26 AM
"Cyph3r" wrote:
It has 3 axis gyro, an accelerometer and a magnetometer AFAIK 🙂 I could be wrong though...
11-19-2013 03:07 PM
"Cyph3r" wrote:Isn't that enough to detect position?
It has 3 axis gyro, an accelerometer and a magnetometer AFAIK 🙂 I could be wrong though...
11-19-2013 03:12 PM
11-19-2013 04:20 PM
"ansismalins" wrote:"Cyph3r" wrote:Isn't that enough to detect position?
It has 3 axis gyro, an accelerometer and a magnetometer AFAIK 🙂 I could be wrong though...
Is the raw output from sensors exposed by the API?
11-19-2013 05:23 PM
"ansismalins" wrote:You can integrate the values read from the accelerometer twice to get the velocity and then the position, but it will drift exponentially over time because of the integration errors.
Isn't that enough to detect position?
"ansismalins" wrote:It's been added in the 0.2.5 version of the SDK for Unity :
Is the raw output from sensors exposed by the API?