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Will Oculus Quest be able to run the Oculus Go library?

CrashFu
Level 12
I'm not asking if the hardware / software would be capable of running apps developed for Gear VR or Go  (obviously it would)  but rather, can we expect this as a feature?

It doesn't seem like "backwards compatibility" should be much of an issue, right?  You just turn off the positional tracking, use only rotational, and correspond one of the Quest Touch's buttons to similar inputs on the Go remote... and the Quest basically just becomes a deluxe Go.

Or is there some reason things wouldn't be so simple?

I think this would be great for existing Go owners who might be interested in trading in for the Quest without abandoning software they've already purchased  (or people who would like to have one of each, with a partially-shared library between them).  I'm sure it would also be reassuring for developers of Oculus Go apps, to know that their software won't be completely off-the-market for anyone who ends up buying a Quest instead of a Go.

Bonus: The Quest's Touch controllers could be used to emulate a gamepad for gamepad enabled / required Go titles.  I still haven't gotten around to picking up a third-party controller for that purpose, myself.
It's hard being the voice of reason when you're surrounded by unreasonable people.
14 REPLIES 14

kevinw729
Level 15
This is the million Dollar (sorry $3billion) question!

The forums are getting heated about will there be a availability path for content - especially with the comments that some Rift games are near compatible with the OQ!!!!?

Questions:
- Will we see DK1 and DK2 games dropped into the mix?
- Will we see a dedicated list of game cross platform compatibility and release?
- Will we see a schedule of porting CV1 games to OQ?
....and the big question, if you already own the game and its ported to OQ - do you have to buy it again!?

Remember, those OGO owners that have found out that there is still a considerable number of Samsung GearVR games they can not get or download onto their OGO!

https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

LuluViBritannia
Level 9
I may be wrong, but didn't they say they intend to unify their different platforms? That would include Rift, Quest and Go. If the new Oculus mobile app replaces the old Go app, we will be fixed 😉 .
Hyped for the Quest 2!


My hopes for VR next gen:
- Full Body Tracking. Come on, Oculus!
- Eye tracking with foveated rendering. Must reduce the power needs!
- More big-scale games. I need a true VRMMORPG!
- Bigger community.

"If you don't mind, do you want me to take you there? Where dreams come true."

Dilip
Level 7
Sadly most developers put lot of hard work in porting resource heavy games to mobile platform... this work really need to be paid to development team too thus... may be game owned on one platform may not be free on other. regardless of same manufacturer aka. oculus.

kevinw729
Level 15
I understand the reasoning for paying again - and as one that supports developers I feel their pain that the sales in general for VR content have not matched the hyperbole - so asking people to pay again seems just fair.

But this may be a deal breaker for some of the VR community that feel they are carrying the rest of the sector because they were earlier adopters and they are carrying the aspirations of consumer mainstream!
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

CrashFu
Level 12
When we're talking games that need additional work developer-side to be cross-Oculus-platform, the obvious compromise would be to enable an automatic discount on games that someone already owns a different version of  (optional for the developer, of course).  Or even offering bundle deals upfront, to users who have multiple devices registered to their account.

But a game developed for the Go wouldn't really need to be changed or optimized in any way to be available on the Quest, if the Quest had a universal "Go emulator mode".
It's hard being the voice of reason when you're surrounded by unreasonable people.

snowdog
Level 16

CrashFu said:

When we're talking games that need additional work developer-side to be cross-Oculus-platform, the obvious compromise would be to enable an automatic discount on games that someone already owns a different version of  (optional for the developer, of course).  Or even offering bundle deals upfront, to users who have multiple devices registered to their account.

But a game developed for the Go wouldn't really need to be changed or optimized in any way to be available on the Quest, if the Quest had a universal "Go emulator mode".



Unfortunately I can't see this happening. The only reason why GearVR games work on the Oculus Go without any work is because they're binary compatible. I guess Oculus COULD develop a Go Emulator mode but these things tend to get security holes in them (just ask Nintendo) so I can't see that happening.
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."

Thomas Covenant, Unbeliever

kevinw729
Level 15
A OQ Emulator for OGO games and apps.... sounds like a fun project.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959

Bial
Level 2

snowdog said:


CrashFu said:

When we're talking games that need additional work developer-side to be cross-Oculus-platform, the obvious compromise would be to enable an automatic discount on games that someone already owns a different version of  (optional for the developer, of course).  Or even offering bundle deals upfront, to users who have multiple devices registered to their account.

But a game developed for the Go wouldn't really need to be changed or optimized in any way to be available on the Quest, if the Quest had a universal "Go emulator mode".



Unfortunately I can't see this happening. The only reason why GearVR games work on the Oculus Go without any work is because they're binary compatible. I guess Oculus COULD develop a Go Emulator mode but these things tend to get security holes in them (just ask Nintendo) so I can't see that happening.


The oculus quest isn’t that different from a Gear VR with a Galaxy S8 inside.
Is just a matter ir those first 3DOF are achieved the same way.
And I don’t think the controller (the other mais diference) will be a problem.

kevinw729
Level 15
As its only $399 - I wonder if the VR "tinkerers" will be all over the system and totally customise it to whatever they want - this would be great for the community, but would place FB/OVR in a "interesting" spot.
https://vrawards.aixr.org/ "The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities" https://www.amazon.co.uk/Out-Home-Immersive-Entertainment-Frontier/dp/1472426959