03-06-2015 02:28 AM
03-09-2015 12:11 AM
"scottycam" wrote:"MrsVR" wrote:
Oculus wants hand presence. Lighthouse doesn't offer that, so probably no. It will be up to devs if they want to use lighthouse or not. I'm not at all a fan of Valve encouraging a standing experience as long as there are cables.
They could use hand tracking with "lighthouse" but would require gloves with the receivers. However Oculus acquired nimbleVR which could be used to track hands easily without interfering with the rest of the "lighthouse" tracking system.
It's not that Valve are encouraging a standing experience, I think it is more allowing it. Many people are going to want to be able to stand up and walk around in the VR world (even with the restrictions). If you see something you want to inspect, like a sculpture (or more likely an attractive avatar/character) it will be much more immersive having the ability to stand up face to face and walk around the object/person/whatever.
03-09-2015 02:15 AM
"MrsVR" wrote:
And much more dangerous and a downright stupid design for a commercial product. As far as I know Nimble (and IR in general) is not up to the task, the latency is bad, tracking is bad, and the interference is ridiculous (doesn't work in daylight or near other IR sources). They will probably use gloves, unless they can perform miracles and somehow make IR hand tracking viable for hand presence. The downside is that there will be more cables, and you really cannot walk around like that.
03-09-2015 03:55 AM
"MrsVR" wrote:
And much more dangerous and a downright stupid design for a commercial product. As far as I know Nimble (and IR in general) is not up to the task, the latency is bad, tracking is bad, and the interference is ridiculous (doesn't work in daylight or near other IR sources). They will probably use gloves, unless they can perform miracles and somehow make IR hand tracking viable for hand presence. The downside is that there will be more cables, and you really cannot walk around like that.