09-17-2018 11:06 AM
09-17-2018 11:13 AM
09-17-2018 11:19 AM
LZoltowski said:
Since SC is inside out tracking it NEED's to have 1:1 tracking, if it works like I think it does, it builds a persistent 3d image/map of the environment by tracking features and points using the arrays of cameras it has, then create a map (kind of like live photogrammetry).
09-17-2018 11:30 AM
That is a good question, we can only hypothesize at the moment, depends what the API/SDK will expose.
PrimeDerektive said:
LZoltowski said:
Since SC is inside out tracking it NEED's to have 1:1 tracking, if it works like I think it does, it builds a persistent 3d image/map of the environment by tracking features and points using the arrays of cameras it has, then create a map (kind of like live photogrammetry).
Right, I guess the question is like, could I create a rough blocked out 3d model of the interior of my house, calibrate my SC by walking through all the rooms of my house, and then tweak the position of my 3d modeled version in my scene so it lined up 1:1?
09-17-2018 12:12 PM
PrimeDerektive said:
I'd love to see 1:1 environments like The Void with SC, but with no knowledge of the calibration process of SC I have no idea if it'd be possible. I always assumed The Void pulled it off by just calibrating each headset in a very specific spot and then making sure the 3d environment lines up with the real life one very, very closely, but would something like this be doable with SC?
09-17-2018 01:35 PM
kevinw729 said:
PrimeDerektive said:
I'd love to see 1:1 environments like The Void with SC, but with no knowledge of the calibration process of SC I have no idea if it'd be possible. I always assumed The Void pulled it off by just calibrating each headset in a very specific spot and then making sure the 3d environment lines up with the real life one very, very closely, but would something like this be doable with SC?
Sadly you would not create a good emulation of The VOID even if you could just do the 1:1 environment.
You would not be able to do:
- the environmental fx effects
- track and operate the Forcefeedback Gun
- track the hands
- the haptic vest
- the network play / avatar support
- ....or achieve the graphical performance!!!
It would be a poor emulation of what is a high-level LBE VR experience. As we describe it "Unachievable@home" - sorry!
09-17-2018 02:17 PM
PrimeDerektive said:
.....I mean, obviously I don't hope to match a multi-million dollar installation, but personally I thought the 1:1 environment was the most impressive component of the void. No need for a tracked gun, I'd be happy with the touch controllers. I'd definitely target a lower fidelity art style. Fx and networking, I'm not sure if you were ragging on Santa Cruz or assuming I don't have those skillsets? Haha.
09-17-2018 02:28 PM
kevinw729 said:
PrimeDerektive said:
.....I mean, obviously I don't hope to match a multi-million dollar installation, but personally I thought the 1:1 environment was the most impressive component of the void. No need for a tracked gun, I'd be happy with the touch controllers. I'd definitely target a lower fidelity art style. Fx and networking, I'm not sure if you were ragging on Santa Cruz or assuming I don't have those skillsets? Haha.
Haha... no, no, I did not intend any slight on either party - just pointing out that The VOID was more its sum of parts than just 1:1.
To your point, I think that is a factor in the 'crossroads' that consumer VR finds itself against the boom in Out-of-Home entertainment - many of the VR enthusiast may have missed what makes "great VR" - and fixated on what could be paired down to make "cheap" or "good enough" VR!
09-17-2018 03:23 PM
09-17-2018 07:57 PM