01-16-2017 11:09 AM
01-16-2017 11:25 AM
01-16-2017 11:28 AM
I know that each developer could allow for button configurations in the game itself, though so far I haven't personally seen any that do yet. I'm just saying why limit it to only the developer. If being able to change the button keybinding as part of the device it becomes a much more powerful tool.
TwoHedWlf said:
That would be up to the developers of each app, I would think.
01-16-2017 11:36 AM
01-17-2017 02:54 AM
01-17-2017 03:59 AM
01-17-2017 08:11 AM
01-17-2017 12:23 PM
Here's an example from my current AutoHotkey script. This is the bit that does left mouse button pressing with the left index trigger.
SamaDuune said:
On the note of AutoHotKey, that is the 2nd half of what I wanted. If I could get the Touch buttons to be key mapped to a keystroke on the keyboard, I could then redo that keystroke with AutoHotKey to do pretty much whatever I want it to do.
t:=DllCall("autotouch\getTrigger","Int",0,"Int",0,"Float")
if (t>0.8) and (old<0.8)
Send, {LButton down}
if (t<0.8) and (old>0.8)
Send, {LButton up}
old:=t
The getTrigger function returns the floating point value of a trigger (index or hand, left or right).01-17-2017 03:07 PM
01-17-2017 03:43 PM