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enilcleahcim
Honored Guest
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165 REPLIES 165

Having it follow the orientation of your body is nice, but it has to be perfect. Even a little drift (or just adjusting your seating position) makes it feel very awkward and its hard to re-orient yourself to get back to center without a fixed reference.

Once the STEM comes out I think the truly optimal choice would be to use the orientation of the feet. Perhaps an average of their forward vectors would do.

enilcleahcim
Honored Guest
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Anonymous
Not applicable
as far as the rift is concerned wouldn't the rift need an internal camera that could see your eyes... and if so wouldn't the lenses be occluding the line of sight to the iris?

regardless, cool stuff! good for them

"enilcleahcim" wrote:
Saw this and thought someone might find it relevant.

http://www.businessinsider.com/umoove-precise-eye-tracking-software-2014-3

"Several companies are already requesting the SDK, ranging from very large companies to small indie developers targeting diverse products, such as games, advertising, mobile OEMs, children's apps, and more..."

So, um, how many months do you think this company just pushed back the release of the consumer Rift?


Doesn't eyetracking creep anyone else out? o.o

Hmm, no android demo yet, just iphone.

"TheArcheaon" wrote:
Doesn't eyetracking creep anyone else out? o.o

How else can you defeat an incoming Itano circus?
http://www.youtube.com/watch?v=nZR_lGjtIHM#t=38

Palmer's thoughts on eye tracking: https://www.youtube.com/watch?v=8CRdRc8CcGY&feature=youtu.be&t=20m45s
Granted, it's about a year old but I doubt it has changed much.

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enilcleahcim
Honored Guest
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Yeah, that sucks.

Glad I got my DK1 out of the way. Guess we'll see how bad it gets. Least there are other VR products on the way in case this ends up being as lame as it sounds.

Tell me it'a aprils fools day .... or are my glasses dirty.... or is it a bad dream?????

... just no. Canceling my FB account ASAP.. glad i managed to get my DK1 and do some UDK testing on it...

I just hope this is a fake ... or that this wont cause any ''problems'' in Oculus (guys you are great! and hope to see you again on gamescom 2014).