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v-ray architectural visualizations

VirtualManiax
Level 2

Hello everyone,

 

Some time ago i bought a set of vr goggles for my smartphone which i used to display architectural visualizations. the application I used for this is called "VR media player" and it works great for that! The effect was amazing for a mobile phone and hence the idea to buy oculus quest 2 which I did.

Unfortunately, my humor quickly subsided because in no way I can get even a similar effect to the one I got using my smartphone. What I can see through quest 2 is blurry, too big and it doesn't feel like I'm in the interior that I designed. I tried to play photos through oculus quest 2, quill theater, SKYBOX VR and Pigasus vr galleries and the effect was the same or even worse. 

 

Below I present screenshots of what I see on my smartphone headset and from what on quest 2.  

 

VirtualManiax_0-1625506068730.jpeg

Smartphone

VirtualManiax_1-1625506068319.jpeg

Quest 2

VirtualManiax_2-1625506068619.png

render settings

I render the visualization with the V-ray program using qubemap output.

Has anyone here encountered a similar problem or know how to solve it? 

1 REPLY 1

Zenbane
Level 15

I recall that GO did a much better job with 360 Media than the Rift CV1.

 

Some of the software programs I used at the time (it has been a few years since I messed with 360 media as a developer) needed specific image settings set in order to scale properly from one headset to another. If you can send me the 360 media files I can try to mess around with them to see if I can get them looking proper in Quest 2. Just send me a Private Message on this forum if you want to try to collaborate.