12-11-2014 10:12 AM
if (swapBuffers)
{
if (RParams.pSwapChain)
{
UINT swapInterval = (RState.EnabledHmdCaps & ovrHmdCap_NoVSync) ? 0 : 1;
RParams.pSwapChain->Present(swapInterval, 0); //This line has a long pause when new scenes/large objects are loading.
12-19-2014 02:10 PM
12-19-2014 02:37 PM
12-19-2014 03:11 PM
12-19-2014 03:43 PM
12-21-2014 06:05 PM