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Unity "Wait for Managed Debugger" Broken on Quest

Kleptine
Explorer
We haven't been able to get this option to work properly on Quest. The app will just show a black screen (presumably waiting for a debugger) but even after attaching the debugger through Visual Studio, it doesn't continue the app process. So it just hangs. Confirmed on both IL2CPP and Mono backends. 

For most systems this option causes a popup on the Android device that must be accepted. I would assume this pop up isn't showing properly and causes Unity to get in a weird state.
5 REPLIES 5

julienkay
Adventurer
Same issue here. Would love to see this fixed.

mo.chavr
Explorer

Same here. Any update on it?

Timo_Alta
Explorer

also ran into this problem, any update?

Christof-Fiedler
Honored Guest

The feature actually works, but it is hidden.

Instead of an OS notification informing you that the device is waiting for you to attach a debugger, there is an ADB log that reads:

"[Wait for debugger to attach] Also use Volume Up or Down button to confirm..."
So when you receive that log, you can attach you managed debugger as usual. When it is attached, use any of the Volume buttons on the device to have the app start.

That's super useful, thanks!

Should be added to the documentation both on Oculus and Unitys side imho 😉