Reprojection is when, using Oculus Link, your computer is unable to handle the target framerate at any given moment. For that moment, the framerate will be halved (120fps->60fps, or 90fps->45fps). ASW is supposed to kick in to make things smoother, but the difference between 120fps and 60fps can still be jarring. After using VR on platforms that don’t have any reprojection (or allow it to be turned on and off), I much prefer varied high framerates over jumping from 120 to 60 in graphically demanding or poorly optimized titles. After searching through forums, you’d probably find that other people like me are looking for a solution to turn this feature off. So please, in an update in the near future, allow us to turn off all Oculus Link reprojection as we please.
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