I ask this because this would allow a more realistic feel of serving in Eleven table tennis. (i'm the dev)Additionally, is there a way for the game to toggle hand tracking or controller tracking or is it something that must be done by the user (like put controller away from view)-Roman
I just came here to ask the same question. I've spent a lot of time playing around with hand tracking for a game, and I really want to give players "force powers" that they can control using only hand gestures while using a controller in their dominant hand. Without being able to use a controller in one hand, it's hard to imagine this idea being viable for a full game.
With the new upgrade to the quality of hand tracking, I really think that this is the last thing needed for it to be viable for real, polished experiences on the Quest 2.
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