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BrandenJD.
Level 3
Status: New Idea

Hello, I have a suggestion for Oculus link and air link. Hand tracking should be enabled in oculus link also air link. Because so developers can enable hand tracking in their meta PCVR games. I’m sure lots of people would like to see this feature added eventually! Thanks.

5 Comments
ZEROPHILOSOPHY
Level 3

Absolutely agree! I am unable to pair my controllers and without hand tracking working on my pc link ,I'm stuck . 

It would actually be a nice idea to have the initial setup done in hand trackin and push users to make this thier defacto interface method. I think we all feel controllers tethered to the wrists just add restriction to the vr experience .  Appdevs really hav3 to get the ball rolling with hand eye tracking integration,  not many games apps support this interface method currently.  

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Xranscendent
Level 2

Yes this really needs to happen and we've been waiting for it a long time already.

 

With Meta Quest Pro it's bordering on the ridiculous that we don't have this functionality. 

 

Meta can you please communicate on when we might see this?

Pixie40
Level 11

While hand tracking is pretty neat, I can honestly see why it isn't a thing for PC right now. I'd imagine the input delay as the tracking info gets processed then sent to the PC would be a hurdle. Then there's control issues. My experience so far is that while hand tracking can be very immersive, it's also limiting for games since you're lacking thumb sticks and the face buttons. Still pretty cool when it's implemented well though.

 

I just don't think the technology is quite mature yet. Of course, I also kind of want full body tracking without having to buy expensive Steam Tracking pucks and convoluted setup.

 

And an affordable dedicated VR play surface that can act as a 360 degree treadmill so that I can walk or run in VR without running into the walls or using thumb sticks. Hey, a pixie can dream!

KrisITB
Level 3

"I'd imagine the input delay as the tracking info gets processed then sent to the PC would be a hurdle." nope, I had it working (two weeks ago) over link with zero problems on a different machine that I currently have no access to and somehow when I try to set it up on different PC and laptop I cannot see an option to enable hand tracking . Beside, even if you want to go wirelessly sending controller position is faaaaaaaar less data than audio (never-mind video) so you are so wrong here that I have to continue with my criticism. 

 

"it's also limiting for games since you're lacking thumb sticks and the face button" ...tragedy! How can you live without thumb sticks and face button?!?! With all due respect it looks that you are trying to find any reason to block hand tracking option, no-one is forcing you to leave your controllers, hand tracking is a very powerful additional option, if it will be properly supported it's a matter of time to design new UI solutions, but you really aren't helping here. 

 

"I just don't think the technology is quite mature yet." ...maybe you should purchase more mature hardware. 

 

"And an affordable dedicated VR play surface that can act as a 360 degree treadmill so that I can walk or run in VR without running into the walls or using thumb sticks." ... like an omnidirectional treadmill? How do you define affordable? 

 

"Hey, a pixie can dream!"...and your dreams will never come true if most devs/users will share your approach to addressing and communicating problems. 

 

Kind regards

PiteurMC
Level 3

Funny thing about this subject is that if you develop an app who use hand-tracking with Unity and you test the app using Quest link, you CAN use hand-tracking on PCVR.

The editor allow you to test your app, running on the PC with Hand-tracking (so you can test your hand-tracking app without having to build it). But if you "build" the app as a PCVR game, PCVR hand-tracking stop working.

So it's 100% possible to have PCVR hand-tracking, it's just an autorization problem.

Please Unity/Meta/Unreal, allow us to build PCVR Quest hand-tracking apps! 😉