Hey there I have a concept feature called Link Cable Pairing And It is for the meta quest app I made some concept art for the team to use when building the feature
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Hello please update the quest 3 with head tracking as mouse cursor on a screen so i can just pinch with my fingers and select what i want like Apple vision pro does it with eye tracking. I just want to move my head cursor to the thing and pinch to select with my fingers.
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As I mentioned in this treat, https://communityforums.atmeta.com/t5/Get-Help/How-to-turn-off-Quest-2-controller-battery-alert/m-p/1144182/emcs_t/S2h8ZW1haWx8bWVudGlvbl9zdWJzY3JpcHRpb258TFMwVERYT1dCODZXTUR8MTE0NDE4MnxBVF9NRU5USU9OU3xoSw#M268490 I'm having a lot of pop-ups about my controller batteries being "almost empty" while they are nowhere near empty, the message starts to show up at least 2+ hours before they actually run out (when I check, it's usually about half empty). As I play a lot of Beatsaber, it's really annoying to have the "almost empty" message in the middle of my screen for 5~10 seconds in the middle of a song. Could you please add an option to change this behaviour? A simple "toggle controller battery warning" would be enough, but a slider to indicate what % the message should appear would be even better. Extra maybe relevant info: I use the qeust3 with a link cable (so I don't have any batter warnings about the headset) As far as I know, I'm on the latest versions of all the software As mentioned in the community forum link, I have no hardware issues everything works fine, this is purely a software issue.
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I like my oculus quest 3, it's a good device, however it's lacking something I find extremely important, especially to those of us with mobility issues, and that is the "Laying down mode" from v53. I've seen posts from a meta employee who said that it was going to come back, but that was quite a while ago. My pico 4 has this feature but they call it "recline mode". Meta needs to catch up with pico on this. We need to know how soon this is coming back, as it was a great feature Also for personal use, does anyone know if this setting can be activated or emulated through adb commands? If a meta employee could give a solid answer to any of this, it would be appreciated.
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The idea here is to be able to see web pages in games with a “pin” window feature. If I want to manipulate the window, I’ll just click the meta button on the controller to manipulate or edit it. Just make it visible and even static in the field view would be ok for me. An example of some use case is like if I want to watch a YouTube video playing a relaxing game like power wash simulator or a board game, I could do the 2 at the same time. Would be nice to add a “hide pin window” to keep a messenger call, a YouTube music or even Discord open with the sound behind.
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I feel as if there should be an option for scheduling a gift when buying a game in the Meta VR shop. I wanted to buy a game for Christmas for a friend but didn't want to send it early. I chatted with a very helpful and sweet agent asking if I could schedule it and she told me that they don't have that option but it was a very good question. There should be an option for this because it would be super helpful when it comes to Christmas/Birthday gifts instead of having to buy the game that morning.
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It's pretty annoying to have just one volume slider that affects every app open in the quest (specially the bg music in the home screen). Having a volume mixer that separates the apps would be extremely great. or just a way to mute the bgm is fine
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Hey guys! I love the Oculus/Meta products and my Meta 2 is just intigrated into my everyday life. However, I have been wondering if a change in controllers is being considered? For me the biggest immersion destroyer is that the controllers are so clunky. 1. they are way too big, you lose play space. 2. you have to be careful not to get stuck on objects or the headset. Are there any plans for this or will the controllers stay like this for now? Thank you in advance and keep up the good work! 😛
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Pros - Massively powerful tool to create games for people who find C#, C++ or even bolt/blueprints scripting too challenging. The tools are extremely intuitive and actually help you to learn the basics of coding. The cons - worlds aren't monetized for the creators spending vast amounts of time creating spaces that are attractive to consumers. - incentives are key here. Petpeeves - pointer for typing from a distance needs to be added for keyboard. We NEED to be able to drag and drop x,y,z data from obj properties onto the scripting page. Typing this is a huge hastle, especially with the first issue noted. Lastly.... object variable is confusing at times. It does not need a name, but when named it can confuse people...it seems as if the object is connected, when it isn't. We should be able to drag and drop onject name from properties onto the variable pane & have it auto populate type and nomenclature.
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