I have a lot of ideas on features to add, the user experience, and just random details about this project, so my plan is to gather those up in a design document. I like working in sprints, so once I figure out my major milestones to hit, I'll separate those into features and tasks I need to accomplish, and them distribute them within 2 or 3 week sprints. I've found that trying to accomplish one or two of those smaller tasks on a day where I decide to work on this project is a good way to get myself close to my milestones, without losing my direction.
I have a few questions so far, so if any of you are able to help that'd be great!
I started writing up a game design doc based on a template we used at Penn for my game development class. It lends itself better for actual games with objectives and a win/lose condition better, but I'm modifying certain parts to fit my project better. If there's any interest in what that template looks like, I can share my design doc once I'm done writing it up.
@emre_tanirgan I would be interested in seeing this. Game design is new to me. I'm at email@example.com, if you have time to pass it along. Thanks! 🙂