12-17-2014 11:44 AM
01-01-2015 12:40 AM
"mbzdmvp" wrote:
Hey everyone,
To get around this you must manually install the ADT Plugin for Eclipse after installing Eclipse on its own because Android no longer has the ADT bundle download available.
To do so install Eclipse at:
http://www.eclipse.org/downloads/?
And follow these instructions to install the ADT Plugin:
http://developer.android.com/sdk/installing/installing-adt.html
01-01-2015 03:29 PM
01-01-2015 04:06 PM
01-12-2015 02:17 PM
"jcollins" wrote:
Still don't understand how this works.
How do you "open" the cinema project for compilation in eclipse?
There is a Visual Studio solution file, but how does that tie into Eclipse?
What's the workflow here? Do you do your c++ dev in Visual Studio? Can you tie that into a compile process with Eclipse?
Is there a way to open the project in Eclipse like Visual Studio?
Sorry if these are newbie questions, but I haven't done much android development.
Edit:
Looks like I'd have to buy VisualGDB to compile this project, or am I missing something.
01-17-2015 10:14 AM
01-29-2015 07:15 AM
"CaptainVegas" wrote:
In the “Device and Environment Setup Guide” the instructions are all for the Eclipse version of the IDE, but it looks like Android Studio is now the official IDE. Are there any updated instruction on configuring Android Studio?
01-30-2015 07:54 PM
"eoniantech" wrote:"jcollins" wrote:
Still don't understand how this works.
How do you "open" the cinema project for compilation in eclipse?
There is a Visual Studio solution file, but how does that tie into Eclipse?
What's the workflow here? Do you do your c++ dev in Visual Studio? Can you tie that into a compile process with Eclipse?
Is there a way to open the project in Eclipse like Visual Studio?
Sorry if these are newbie questions, but I haven't done much android development.
Edit:
Looks like I'd have to buy VisualGDB to compile this project, or am I missing something.
If anyone could provide some insight on this question, I would be very appreciative. I've been trying to make some modifications to the Oculus360video project provided in the sdk, but can't figure out how to work with the code.
01-30-2015 09:52 PM
"warvr" wrote:
Regarding Android Studio support, we are investigating this. So far it hasn't been very straightforward as we've yet to encounter Google's official NDK support within Android Studio. For a while the Android Studio page had "NDK support coming soon" listed as one of the features and now there's nothing about the NDK mentioned in concert with Android Studio. Rest assured that we are working on providing support for it on our end as best we can.