The Oculus Go SDK, under the hood, calculates a position for the
controller based on some IK model of the body, shoulder, and arm, which
updates in mysterious ways. For example, if I turn my head quickly or
by small amounts, the virtual arm stays put, but if I turn more slowly
or by a greater amount, then the arm rotates in a way that indicates the
invisible body is rotating too.
I'd like to get that body rotation, so I can draw a bit of a body model, an opposite arm, etc.
Does anybody know how/whether it is possible to get the transform (rotation) of the body?
If not, I can probably calculate something usable from the position and
orientation of the tracked controller, but if there's a more direct way
to get it, I'd love to hear about it.