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Importing the x, y and z rotation of the go

Fluxcabury
Level 2
Hi I am working on this application for the Oculus Go and I need a way to import the x, y and z rotation of the headset into my PC. Is there a way of doing this without using Unity or Unreal and directly importing the values live into a string. For example (Bad pseudocode)

#Inport x, y and z into strings 60 times per second
x = Import x
y = import y
z = import z
2 REPLIES 2

MikeF
Level 10
the go doesnt have positional tracking, only 3 dof orientation

Fluxcabury
Level 2

MikeF said:

the go doesnt have positional tracking, only 3 dof orientation


I know I just what to get inputs for the rotation of the Go