once I figured that out, I moved it into the view of camera. Now I see it, it follows my hand correctly, the issue now is getting the controller adjusted to the correct height.
Also, my environment of just a floor and and walls created from unity cubes. Are super jaggy and not sharp.
I figured had to do with Fixed Foveated. I went ahead and created a FixedFovested Script, from here:
I then attached the script to the character Model:
ETiledMultiResLevel_LMSHigh (index = 3):
still have a extremely jaggy looking environment. FFR was not the resolve. Tge goal today is to attach the 72hz code and find the anti aliasing code and use that if needed. But I have an extreme jagged surrounding, to the point it’s stabbing my eyes.
@Tolin93 thanks again! I appreciate any help as this stuff is super complex for as 1st month person like myself.
FFR does not do anything to fix jagged edges though. If anti aliasing doesn't fix it, see if you can grab a screenshot and upload.
OVRManager.tiledMultiResLevel = OVRManager.TiledMultiResLevel.LMSHigh;
OVRManager.display.displayFrequency = 72.0f;