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Rendering multiple OVR cameras at once! Does anyone know how??

og9269
Level 3
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<<OVRPlayerController camera                             OVRCameraRig camera>>

I have two OVR camera objects OVRPlayerController and OVRCameraRig.
As you can see, I'm trying to use OVRCameraRig to render only UI.
The problem is that it comes out perfect on Unity Editor, but not in my android device!
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When I run this in GearVR with my phone, only one of them renders.
Whenever I add an OVRcamera, the older one stops rendering and only the new one does. 
Can anyone solve this problem?? I can't find what I'm doing wrong :'(
1 ACCEPTED SOLUTION

Accepted Solutions

og9269
Level 3
2 REPLIES 2

og9269
Level 3
I found out myself that this is not supprted in mobile vr :'( Only supported in Rift
https://forums.oculus.com/community/discussion/19887/possible-to-layer-stereo-and-mono-camera-rigs/p...

Fulby
Level 7
I use two rigs in Starfighter Arduxim due to needing a large visible range (0.1m to 50000m). This works on the Gear VR - the only difference I see is that both my rigs are perspective while you've got one which is orthographic.

I may have edited the OVR scripts, don't remember.