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Testing store cubemap asset

Level 4
Is there a way to test out the cubemap asset that I uploaded for an unpublished GearVR app? I uploaded a cubemap, but when I go to the app's screen through the Oculus Store app it shows the default living room cubemap. All my other assets are showing up fine (like the banners and screenshots). There are several published apps that show the cubemap fine on my device.

Level 2
We have same issue here. Have you find out any solution you can recommend? Thx

Level 4
I contacted someone at Oculus. Unfortunately there's no way to test it out until you submit your app. After that, you can fiddle around with it and work with Oculus before it gets published.

Edit: I'm assuming that is only once the app gets accepted for publication.