I created, with Unity, an Oculus Go app, which reads videos from the videoPlayer (url). These 2D videos (1280x720) take a very long time to be downloaded (prepare and play) I reduced these videos to (640x480). This greatly improves the loading speed, although still a little slow given that resolution. As a user I watch YouTube videos with my Oculus Go headset. These videos are much heavier than mine resolutions of more than (1920x1080). They are read streaming without delay. How can I get this level of performance using the videoPlayer?