05-20-2016 12:09 AM
05-20-2016 06:44 AM
05-20-2016 08:38 AM
05-20-2016 10:31 AM
05-20-2016 11:21 AM
05-23-2016 10:11 AM
05-24-2016 09:40 PM
CodingJar said:
You want to enable WiFi debugging mode. Here's the commands on your PC which must be executed while the phone is plugged in:
adb tcpip 5555
adb connect <ip address of your phone>
After that completes successfully, you can disconnect your phone. Then when you do a build/deploy it will deploy over WiFi. Keep your headset plugged in while developing or it will run out of juice quickly. Enabling GearVR developer mode may also help if you're not testing VR stuff (e.g. performance). If you're doing that, connecting a bluetooth keyboard to emulate controls would also help a lot in that mode (or adding controller support).
Using that the iteration times are acceptable, though not great as the deploy still takes time. I used Unity to do the deploy step, so everything was done automatically for me (I just uncheck a bunch of scenes so the build time is fast if I'm testing a small subset).
Good luck trying to get them to take developer feedback. If you look at this forum, you'll see it's full of people experiencing 3-week+ app submission times and their official policy (which goes against their stated policy in their documentation) is no feedback on your submission. So after spending months on your product, you'll have to wait another month for submission and if you're rejected you'll have no direction as to why. We stopped working on GearVR and are now really excited for DayDream. The GearVR phones all support DayDream so it's likely GearVR will support DayDream apps. If you're looking to make a serious product, you're probably better off developing for that platform. We learned the hard way after spending 2 months in submission, learn from our mistakes!
05-24-2016 10:14 PM
mattsydney said:
Hi mate have you abandoned development for GearVR? We are considering cutting out losses and looking at alternatives to Oculus. It's not feasible to waste resources when you have no idea if your app will ever be published
05-25-2016 09:07 PM
CodingJar said:
mattsydney said:
Hi mate have you abandoned development for GearVR? We are considering cutting out losses and looking at alternatives to Oculus. It's not feasible to waste resources when you have no idea if your app will ever be published
Yup. We've abandoned GearVR... four months too late I suppose. We're super excited for DayDream and so far the Google Cardboard team has been really receptive to our game, so we're hoping that continues into DayDream. I spent months demoing our app to people on GearVR, and at the last conference I just felt really dejected demoing GearVR to people for hours, knowing that I'm pushing an Oculus product and they've treated us so poorly. The very next week Google announced DayDream and it's like a huge weight has been lifted. At least any effort you put into your app/game can be leveraged.