Integrating VrApi with regular android app
Since, in the documentation,it is not very clear how to integrate VrApi with the regular android app.So,can some one please share one sample app with VrApi integrated into this.Thanks.
Since, in the documentation,it is not very clear how to integrate VrApi with the regular android app.So,can some one please share one sample app with VrApi integrated into this.Thanks.
Hi everyone!I've been trying to port an existing GearVR app to Oculus Go, which in theory is fairly straightforward, and only required to remove certain google services from it.At its current state, the app runs fine on GearVR, but crashes on OculusG...
Hello!I'm creating an application that relies on wifi connectivity and I'm trying to figure out a good solution to get the user to connect to a wifi network with the least amount of interruption. Is there any way to launch an intent to open up the oc...
Hi Team,I wish to find out my existing app's id and secret key. can please guide me?Many thanks in advance!
I would like to request a source code demo for Unity that included Oculus Go controller tracking with the virtual laser pointer as something that can be toggled on/off. I loaded up, perhaps a GoVRController scene to go with GearVRController, or perha...
Hey there,i'm struggeling to find a good solution to get PostProcessing running on the OculusGo. I've tried using the Unitys own PostProcessing Stack, but it gives me a lot of Errors and is not able to build the apk. I've searched the AssetStore for ...
Tried on: Oculus Go , SDK version 1.27In order to squeeze performance, we want to minimize the processing gone to avatars while still having them in our app, and one of the settings we are trying is the LevelOfDetail , which is set by default to ovrA...
When In try to run an application in Oculus Go, remote position changes randomly. My application interacts with objects using remote. so randomly changing position creates problem for me. Some times it goes too ahead or too behind from the object. Bu...
My submission received rejection and it says to support entitlement check.I found the doc that talk about entitlement check:https://developer.oculus.com/documentation/platform/latest/concepts/pgsg-native-gsg/Doc mentions:Add the SDK location to the m...
I work for a non profit organization that works with teens on the dangers of distracted and impaired driving...currently we use full sized driving simulators with program from existing company. Really would like to update this program using Oculus GO...
I just got a Oculus Go to do WebVR but see that VR web is no longer functional since Carmel testing and subsequently revealed security issues.Is this a deprecated approach or is an update to the VR web SDK due ?I would need a starting point for 360 P...
Description of the problemI'm working on a project which contains drawing like MS Paint in 3D using Three.js and WebVR. On platforms such as PC, Oculus GO and Gear VR as a browser application.I'm trying to draw on texture using HTML canvas and canvas...
Hey there,just a two short Questions here. First of, Is it possible to load custom made CubeMaps to the Oculus Environments Folder?And my second Question is. Is it possible to make the OculusGo just load one Application and disable the store stuff? T...
My team is building a project to deploy to both the Oculus Go and Oculus Rift. The Go version uses a rendered skybox whereas the Rift version uses Unity Terrain. We have a script that enables / disables game objects depending on the platform. Everyth...
I go into the OCULUS app, into the 'More/Controllers' Menu and it immediately pops up a window saying "you need more software to use your Motion COntroller. etc. Update click here" When I clock there it IMMEDIATELY says: 'You have all the software yo...
Hello,I've been trying to Deep link two GearVR/Go apps together and the documentation is minimal.The deep linking works just fine if the accompanying application isn't installed, it takes you to the Oculus store front. However if I have the applicati...
I was using Gear VR developer mode which was activated in Gear VR service which made devices not to go to sleep after some seconds, but after last update it doesnt work anymore and now devices go sleep. There is any way to solve this or make use a pr...
Hey there, i ran into the following Problem. I'm working a simple Scene Transfer script, where i click on an object, an Animation Plays and you'll be transfered to a new Scene. This whole Thing is working fine in the Editor, you click on the door, An...
I have the Oculus Go attached to my computer with an USB cable and I have Android Studio running.As soon as device boots up and Android Studio gets to read the log, it's filled with errors. This also makes problems when debugging Unity builds as the ...
Hi there, I am trying to program a behavior on the Oculus Go where the camera turns in the opposite direction from where the user is looking.Has anyone achieved this or can point out where to start?Thank you!
The Oculus Go SDK, under the hood, calculates a position for the controller based on some IK model of the body, shoulder, and arm, which updates in mysterious ways. For example, if I turn my head quickly or by small amounts, the virtual arm stays put...
Hi, i would like to know if there is some kind of trick to use custom url schemes on the oculus go. I added them to my manifest and they work on other android devices but the oculus go doesn't seem to recognize them.Any info on that?
I was rejected by the store application but I can not understand the reason.What is pointed out by the problem? Someone please give me advice. The contents of the reject pointed out are as follows.―――――――――――――――――――――――――――――――――――――――――――――――――――――...
I've been working on a small game for Oculus Go off and on over the last two months or so and would like to get a small discussion / data collection / something going, on what performance related decisions others make.Some questions to get started:Do...
Hey,I am currently using the latest ovr sdk (1.15.0) and want to read out controller input. I am using a normal Xbox One controller. With vrFrame.Input.buttonState I get all button pressed exept the right analog stick (BUTTON_RSTICK_UP, BUTTON_RSTICK...
Hello, I'm creating an android accessibility service for a suite of enterprise applications using the oculus go. Are there any plans to expose the android accessibility settings page in the oculus home application or perhaps a VR-enabled version of t...
HiWhat is the current best solution for doing proper TAA (or XTAA or whatever the trendy term is this week) in Unity? (AKA: Smoothing the shiny edges that have noisy aliasing when there is no TAA or XTAA) Basically I put some Gear VR app projects on ...
I have a working UI implementation via Scroll Rect which runs fine with the mouse in the editor. Is it at all possible to remap inputs so that the Gear VR touchpad works with that too?
Can we build a mobile native app ready for the Oculus store (for Gear and Go) from a React 360 project?I was expecting to have a tools similar to React Native!
I am getting "The package uses Google Mobile Services, which is not supported on this device" error for Oculus GO.I am building the app natively (not through Unity). What's consider as "Google Mobile Services"?- com.android.support:appcompat-v7?- com...